223,717 Commits over 3,684 Days - 2.53cph!
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Merging 3000 meta files from main
updated craft times to be sensible for all items
format ownership to display one decimal point if needed
- Setup enemy definitions for area 2 enemies
- New enemy pack for asteroid tileset
- Added loot components to area 2 enemies
- Asteroid tileset now spawns enemies
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Automated Linux DS Build #13
Automated Windows Build #13
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Automated Linux Build #13
Merge 'File path sanity checks now ignore the game's install directory'
Updated race mission
Added text chat
Increased perception range a bit
humans without attachment rigidbody or fixed joints
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
alert!! animator setup for animals
Test to improve spear throwing responsiveness
Watch towers and Ruins LODs/COLs
airfield work backup
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)
added human trigger quit
made animal eating have longer transition time
human quit current task anim and rabbits are easy to get close to
Removd google csv importexport
- Reworked Block_Gate prefab slightly to match others
- Added spawn locations to asteroid test rooms
- Asteroid gates now function correctly
- Rebuilt asteroid tileset/scene
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
- Added a start room to asteroid tileset
- Setup asteroid level generation flows
- Game starts straight into asteroid tileset for now
- Rebuilt asteroid tileset prefabs/rooms