199,303 Commits over 4,140 Days - 2.01cph!
more career squad editor stuff
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
Fireplace models/LODs/Colliders/Gibs/Prefab
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
Presumably fixed NRE in ValidateObjectReferences
Another null check for ValidateObjectReferences
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Clear both client and server building managers when disconnecting in the editor while running client and server
Added BuildingGradeDecay to doors and frame inserts
Snowman meshes and textures
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Another round of NRE checks for ValidateObjectReferences
moved window garland pivot up 1 unit
moved window garland pivot up 1 unit (model only)
Console command codegen (client compile fix)
cut out and split up sea edge
Fixed issue with flamethrower trap
Removed upkeep cost from barricades
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
Xmas refill jingle now global broadcast
Fixed ancient bug in spawn handler that discarded some valid spawn locations
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
Team kits are now applied in career mode squad editor
animator setup - added admire triggers, conditions & transition networks
UI transition improvement
fireplace common drop
sitem updates
fixed some sitems researchable
Building UI will refresh choices whenever player unlocks something and the widget is open
Added some scene UI for the biome data editor (button to refresh all biome objects in scene)
Fixed activity UI not being properly cleared and refreshed between sessions
Fixed unit attacked notification not clearing (potentially)
Biome fuckery
Fixed shitty delay after leaving a modal window