241,384 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Busstop prefab was missing a decal renderer script
8 Years Ago
Removed audio stuff from player controller, now just calls into the UI sounds system Renamed gui_radial_x sounds, since they are not only used for the radial menu
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
More AssetMenu fuckery
8 Years Ago
Monument topology spread on power substations
8 Years Ago
Food Type Definition data pass
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Bomb mission fix
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Canyon sewer big rooms lighting/covers pass
8 Years Ago
Added Food Type definition
8 Years Ago
DietDefinitions asset type for mapping UnitDiets enum values to data (food types) Fixed RadialMenu positioning being shite
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
crystal prefab material looks less cartoony (material copy)
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Sewer big rooms prefabs with reverb and Ttriggers
8 Years Ago
first pass bone armour
8 Years Ago
Working on shifting our relationship approach to use Opinions.
8 Years Ago
Mushrooms not scored for DM
8 Years Ago
Compile fix
8 Years Ago
Save
8 Years Ago
Cache player components because why not UIWidget base tweener functionality
8 Years Ago
merge from main
8 Years Ago
baseline
8 Years Ago
new click sound
8 Years Ago
Updated bomb mission to show on map who has bomb, who has been eliminated
8 Years Ago
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers Pigeon nest includes ladders / missing Ttrigger on one sewer block
8 Years Ago
Only trim start and end segments of paths
8 Years Ago
Power substation placement tweaks
8 Years Ago
gui sound import settings
8 Years Ago
Move
8 Years Ago
Paths can mark start and end segments
8 Years Ago
Fixed white earth mounds when shader level < 200 (RUST-1224)
8 Years Ago
UI sfx levels adjusted
8 Years Ago
MT scene update
8 Years Ago
Sewers prefabs now include reverb and terrain triggers
8 Years Ago
Merge from prerelease
8 Years Ago
fixed beard clipping better hot animation
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Fixed TSSAA related occasional darkening
8 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
8 Years Ago
Renamed some loading screen steps
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree