199,440 Commits over 4,140 Days - 2.01cph!
fixed clipping on flashlight attack animations
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added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions.
Fixed NRE when adding a new failure activity generator.
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Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Fixed ladder hatch culling bounds
Culling.env convar update
flare viewmodel with new hand rig
Douglas fir progress / 3 new tree variants
Potential fix for false culling negatives at certain resolutions
added animations for holding the flare while its lit
Added vertex occlusion (vaalpha) control to core/foliage
added shield blocking to the rusty_sword viewmodel
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
fixed missile FX particle glitch
Warrens & other older stuff.
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Added core/generic SRM packing variant
Fixed culling frame delay in fov changes
Dungeon LOD & collider stuff
Backup in case this plugin fucks everything up.
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)