199,310 Commits over 4,140 Days - 2.01cph!
Cleaned up EntityManager destruction routine
Increased size of prevent building volumes in military tunnels
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Various data, hunting scoring fixes
CookCookableItem blackboard fix/warning if it fails
water_well_d mini monument scene backup
add possession requirement regardless of if we have the thing or not
Tweaked human navmesh settings to generate better navmesh.
adding a required possession checks fulfillment
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Broken icon import settings are identical to cooking, fire and loading icon import settings
Possessions fulfillment tidy up
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Deer, Goat and Rabbit can no longer be butchered. Either cooked on spit on stick
Hut owner limits fixed to match the number of sleeping positions
EntityEx.SetViewParent error when view is null
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
water_well_d scene progress backup
Ability.PlaceCraftingOrder is AI only (no longer shows on radial)
Disabled the Human.Idle.Activities module for now (too much dancing, need historical time since last execution as part of DSE scoring)
Berry bush regen and auto dispense
Fixed Jeffreys Hapis hole
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
nospawns setup for building debug
Fixed NRE when killed without HitInfo
Remove and destroy cooking carcass when it is cooked and depleted
Fixed Blackboard.ParametersId returning wrong value
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Nuked various consumable effects, as stat changes are defined on the item.Consumable component
Meat gives mad nutrition
delete fire from building editor scene
Fixed debug build on staging app
renamed a thing in Possessions
Machine processes wrapper can now specify objects to show when active
Added ViewTransformSelectAttribute/TransformSelectDrawer
Fixed some keywords on eating related AI
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Fixed ViewTransformSelectDrawer not refreshing per property
Added CraftItemSettingsEditor to expose stat manipulators nicely