241,393 Commits over 3,867 Days - 2.60cph!

8 Years Ago
door 3 modified
8 Years Ago
updated batachables
8 Years Ago
trim tool deleting
8 Years Ago
merge from ambient light volumes
8 Years Ago
progress
8 Years Ago
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8 Years Ago
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8 Years Ago
8 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
8 Years Ago
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8 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed freeze gamespeed toggle not working
8 Years Ago
Now we gain skill when we completely miss a target, and we get a bonus based on perceived threat of the target (if it's attacking) and if target is further away.
8 Years Ago
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8 Years Ago
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8 Years Ago
Let's not attempt to cast things in BlackboardData.Set DM profiler hook for selector decisions
8 Years Ago
Threat map is now global, and allows for sampling highest point within a rect
8 Years Ago
UIWidget tweener fixes
8 Years Ago
Merge
8 Years Ago
Trims now save, can now select different trims.
8 Years Ago
may not have saved some data
8 Years Ago
UI tweaks
8 Years Ago
TooltipWidget cleanup, tweener Removed sounds from Combat-Alert Effect, replaced with UnitSoundType : Alert Cleaned up effects data bit, can now specify UnitSoundType to play on application, rather than tying that to the VisualFX params Setup sounds for Alert UST in Human data Fixed some UI shit
8 Years Ago
Made it so that with each miss, we have a slightly higher chance to hit the target (in ranged), so that if the rng god hates us, we can't miss indefinitely. Right now the max number of times we can miss until we'll ensure a hit is 20 (well, if the trajectory calculations are spot on that is).
8 Years Ago
Fixed a bug in combat that caused projectiles hitting an unintended target to damage the intended target instead. Added basic projectile impact spherecheck + effect application test
8 Years Ago
Let's gain 10% of skill gain when we miss things with projectiles.
8 Years Ago
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8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
Experiment with giving projectiles influence to group of last holder, so that throwing a spear that lands right next to an animal will actually make the animals react. This should probably use an effect that adds a temporary influence rather than permanent influence.
8 Years Ago
Prevent Super Detailed Grid Definition's fixed array from getting flooded in testbox.
8 Years Ago
new windows and doors
8 Years Ago
made the SMG ironsights more precise (easier to aim)
8 Years Ago
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8 Years Ago
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8 Years Ago
Added consideration for threat at target's position
8 Years Ago
Fixed tooltips not working when no Unit is selected
8 Years Ago
Fixed NREs triggered by tribe create hair color choice buton Corner mood ball becomes vignette
8 Years Ago
CombatAlgorithms.CalculateDPS doesn't use chance to hit in it's scoring, for now
8 Years Ago
Fixed some out of range exceptions
8 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
More UI fixes
8 Years Ago
Grids use definitions now
8 Years Ago
UI fixes
8 Years Ago
Added Scenes > Menu, UI, Testbox option
8 Years Ago
Fixed UnitPortaitWidget NRE
8 Years Ago
Fixed NREs caused by zone init order
8 Years Ago
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