225,859 Commits over 3,714 Days - 2.53cph!

8 Years Ago
- More Wearables groundwork
8 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
8 Years Ago
More rock params from HapisIsland
8 Years Ago
Fixed up KD tree system. World props are 10x faster.
8 Years Ago
Aeolian Transport FX
8 Years Ago
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100 FOR FUCK SAKE cleaning prefab room files
8 Years Ago
Don't spawn field rocks on prefab mountains
8 Years Ago
Forest splat tweak
8 Years Ago
unwrapped all trees and long roots for temple court
8 Years Ago
added temple stairs roots 2 to temple court with correct maps
8 Years Ago
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
8 Years Ago
Folder
8 Years Ago
Removed shitty cliffside decor
8 Years Ago
Occasional barrel around powerlines
8 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
8 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
8 Years Ago
- rough barricade ability test
8 Years Ago
canyon splat painting
8 Years Ago
Terrain alpha distance cutoff tweak
8 Years Ago
Monument LOD adjustments
8 Years Ago
Static mining quarry entity bounds
8 Years Ago
Exclude monuments from auto-cliff-splatting
8 Years Ago
Enabled range for shot power Tweaked Igor / Mavis config Fixed anim looping bug on idle
8 Years Ago
Highland cliffs
8 Years Ago
military_tunnel_1 splat painting backup
8 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
8 Years Ago
- TriggerSettingsEditor tweak
8 Years Ago
Rock material parameter blending fix
8 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
8 Years Ago
Field rock splat modifier tweaks
8 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
8 Years Ago
Stealing some rock tints from HapisIsland since those suck a bit less
8 Years Ago
finally found that sweet spot for the terrain-rock blend material, yay military_tunnel_1 splat painting backup
8 Years Ago
unhooked bubble sound from underwater FX
8 Years Ago
Fixed missing linux config
8 Years Ago
Satellite dish terrain adjustment improvements
8 Years Ago
Monument terrain placement supports negative padding
8 Years Ago
wip animations and rigging
8 Years Ago
Powerplant splat painting backup
8 Years Ago
Debugging
8 Years Ago
Prefab mountain scale adjustments
8 Years Ago
SatDish work backup
8 Years Ago
Tweaked default salt calculation
8 Years Ago
- Outdoor/indoor lighting toggling now works with new room culling system again
8 Years Ago
- Refactored, optimised new room culling code
8 Years Ago
FX WIP
8 Years Ago
new underwater world effects. revamped snow effect.
8 Years Ago
Don't spawn players on decor topology
bot
8 Years Ago
Automated Linux DS Build #75
8 Years Ago
- WIP outdoor building proxy stuff - More WIP level culling - Disabled controller rumble in editor again