225,520 Commits over 3,714 Days - 2.53cph!

8 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
8 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
8 Years Ago
▅▅█▍▍█▍ ▄▅▇█▅▊▆▄ ▍▇▄▆█▆ ▆▇▌▍▄ ▅▆▍▆▊▉ ▋▉ ▉▊▍█▅▉█
8 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
8 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
8 Years Ago
- Ability system reworking
8 Years Ago
▆▇▆▌▋▍▋▄ ▊▋ ▇▆▇▇▌█▄ █▇▄ ▌▆▄▆▇▊ ▊▋▄ █▅▊▇▊▍▌▆▅▌ ▌▉ █▇▋▊▌▋█ ▋▇ █▋▅▆
8 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
8 Years Ago
Removed the SDF building LOD.
8 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
8 Years Ago
- more
8 Years Ago
- Changed Factory1 defaults
8 Years Ago
added Dylan's new UI iconbolts to deuce project
8 Years Ago
Reverted Client changes - weird bug. Added splatmap baking - basic Added different street decor - more control needed Added very basic world spawn stuff Fixed building texturing.
bot
8 Years Ago
Automated Linux DS Build #62
8 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
bot
8 Years Ago
Automated OSX Build #62
bot
8 Years Ago
Automated Linux Build #62
bot
8 Years Ago
Automated Windows Build #62
8 Years Ago
▄▅▇▊▉▆ ▉ ▉▆▉▍█ ▇▄▍▊ ▉▉▋▄▉█▆ ▌▊▍▋ ▌▊▍ ▍▄▊▄▉▇▄
bot
8 Years Ago
Automated Linux DS Build #61
bot
8 Years Ago
Automated Windows Build #61
8 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
8 Years Ago
FOR FUCK SAKE factory tileset scene
8 Years Ago
- force
8 Years Ago
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
bot
8 Years Ago
Automated Linux DS Build #60
bot
8 Years Ago
Automated OSX Build #60
bot
8 Years Ago
Automated Linux Build #60
8 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
8 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.
bot
8 Years Ago
Automated Linux DS Build #59
bot
8 Years Ago
Automated Windows Build #59
8 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
bot
8 Years Ago
Automated Linux DS Build #58
8 Years Ago
Update english localization for tools with typo fixes
bot
8 Years Ago
Automated Linux Build #58
bot
8 Years Ago
Automated Windows Build #58
bot
8 Years Ago
Automated OSX Build #58
bot
8 Years Ago
Automated Linux DS Build #57
8 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
bot
8 Years Ago
Automated Linux DS Build #56
8 Years Ago
Fixed that _snprintf safe bullshit
8 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
8 Years Ago
Updated Steamworks API to latest version
8 Years Ago
fixed bug with some of the running animations not making footsteps
8 Years Ago
AmbienceEmitter CompareTo outside if client
8 Years Ago
Ambience GC fix + a few minor optimizations
8 Years Ago
- Room code cleanup
8 Years Ago
Fixed Consume Value consideration not working as intended