241,389 Commits over 3,867 Days - 2.60cph!

8 Years Ago
More
8 Years Ago
Runtime batching
8 Years Ago
Beginnings of client interpolation work. Just duplicated the default interpolator for now. Moved Snapshot out of the Interpolator class so it's not super unwieldy to use in my own interpolator.
8 Years Ago
Rabbit AI module weights
8 Years Ago
Re-wrote corpse creation
8 Years Ago
Disable warning
8 Years Ago
Just added some comments to Interpolator.cs for my own benefit
8 Years Ago
Car handling tweaks
8 Years Ago
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8 Years Ago
Fixed potential NRE in GridManager.UpdateEntity
8 Years Ago
UI sprite import settings, menu UI tweaks Removed BaseEntity.Transform and replaced all usage with BaseEntity.View.transform
8 Years Ago
Graphics options cleanup, menu UI fiddling
8 Years Ago
Swapped anti aliasing for the other version from cinematic effects, which has no artifcating and less jitter? ;|
8 Years Ago
Tintmask stuff
8 Years Ago
updated door
8 Years Ago
Started on the runtime batching.
8 Years Ago
ResourceSpawner allows spawning things without view prefabs (grazing areas) Player camera component order
8 Years Ago
Missed a bit
8 Years Ago
Fixed Effects created by Dispensers not being correctly added to the Unit interacting with the Dispenser, but instead being added to the Dispenser's parent entity. Island 4 noodling Ignoring some local third party
8 Years Ago
Senses tweaks
8 Years Ago
Fied potential NRE in Effect where Entity.Stats was null
8 Years Ago
ECS tick back into main update loop in EntityManager, not LateUpdate
8 Years Ago
Temporal AA tweaks Disabled MotionBlur Fixed bad import settings on human_anim_skinning
8 Years Ago
Fixed Senes not book keeping perception data properly Fixed NRE KnowledgeOverlayWidget Fixed NRE in DebugTools Relationships display
8 Years Ago
Fixed SceneSaveHook being stupid
8 Years Ago
Build settings
8 Years Ago
Loading game from the main scene in editor will always load testbox as the primary Zone, standalone build pulls from the game_scenes config list, which is once again auto-updated to include all scenes in Scenes/Build Island via SceneSaveHook Breeding instigation AI tweaks, no longer limited to group members (animals of distinct groups can breed with each other)
8 Years Ago
More material shit
8 Years Ago
ActionSettings.TickImplementation now abstract Added missing key switch (UnitCollection) in BehaviourChain.GetBlackboardEntityTarget, which would prevent elements reading from the key in UnitDecisionMaker Senses uses Dictionaries of perception data rather than FixedArray
8 Years Ago
Broadcast TOD in playerlist
8 Years Ago
More
8 Years Ago
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8 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
8 Years Ago
Data save
8 Years Ago
More post tweaks, GraphicsOption cleanup Motion blur disabled in freeze speed
8 Years Ago
Camera post pass
8 Years Ago
Unity cinematic effects, temporal AA replaces SMAA because fuck it Petur needs a smooth bowstring 5/7 GOTY 2034
8 Years Ago
Knowledge overlay position dickery
8 Years Ago
projectile optimizations (improves fps with lots of gunfire)
8 Years Ago
Broadcasting truck defs when changed, preserves player network when changing scenes, player and truck now two entities
8 Years Ago
More
8 Years Ago
Scion PP settings
8 Years Ago
Cleaning up Item.Holder usage, added Item.IsContained and .HoldingContainer Cleaned up MachineProcess.AddInput, removing a bunch of useless arguments that are now exposed to MachineProcessSettings data Removed all "held interaction" data from ItemSettings et al, updated data validation to ensure items have the correct baseline interaction in accordance with other data Fixed a bug causing items deposited to a building that is still under constructed have their interactions shown in the radial menu when interacting with the building Fixed radial menu not animating properly or closing when clicked when the gamespeed is paused Added Condition evaluation to the "Hand" menu in UnitCommandsWidget Added BehaviourPlan.ToString override Fixed missing MainCamera script on Player/Camera prefab Reimported fresh ScionPP
8 Years Ago
More overlay UI tweaks, filtering out worn/held items, increased label pool size Senses.IsPerceivable now rejects entities that are not flagged as interactable, or do not have a SmartObject component Fixed shitty handling of attached projectiles in Corpse Nuked shitty hack for SmartObject interaction availability when parent Item entity gets dropped or picked up, design better data instead
8 Years Ago
Added UnitView.Body fallback (spine) Add Knowledge Overlay UI (hold V)
8 Years Ago
texture fix
8 Years Ago
added default wall textures
8 Years Ago
added default door window and wall texture
8 Years Ago
More
8 Years Ago
gui icon import tweaks