241,389 Commits over 3,867 Days - 2.60cph!

8 Years Ago
StatManipulatorParameters change readability
8 Years Ago
TOD lat tweak Editor things
8 Years Ago
More
8 Years Ago
More
8 Years Ago
fixed infinite loop on asset post processor
8 Years Ago
Fixed some bugs with building object creation.
8 Years Ago
Increased height of PlayerController CapsuleCheck Attached projectiles are removed from corpses when picked up Unit ragdoll death force tweaks, combat ability names, fixed bad hit FX prefab refs
8 Years Ago
reduced diminishing xp for finding loot and gathering
8 Years Ago
bone armor buff
8 Years Ago
Building Object y offset
8 Years Ago
FOR FUCK SAKE mortar enemy !A mortar texture/material/model
8 Years Ago
Car rigidbody fixes. No more flickering when client-only.
8 Years Ago
Colors, terrible colors
8 Years Ago
Missed a file
8 Years Ago
New building system checkin.
8 Years Ago
Cam test
8 Years Ago
Scene
8 Years Ago
Changing hard-coded values into proper ones
8 Years Ago
Removing redundant stuff
8 Years Ago
Now sending pertinent wheel stuff from the server
8 Years Ago
A start at calculating wheels client-side instead of using data from the server. Gonna send some (different) data from the server though to make things better.
8 Years Ago
snappier viewmodel sway
8 Years Ago
Moved usec glyphicons into seperate folder Icons on DataBrowser tabs
8 Years Ago
replaced howizer muzzle flashes with more realistic smaller less bright versions
8 Years Ago
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8 Years Ago
Changes
8 Years Ago
Fixed task complete sound not playing
8 Years Ago
TutorialSettings.TaskName returns the AssetName, no need for a seperate field Fixed Relationships NRE (made Socials a default UnitComponent) Split tutorial up into 5 seperate tutorials
8 Years Ago
Fix
8 Years Ago
More truck / player refactoring
8 Years Ago
Misc EntityView physics cleanup, and data exposure for rigidbody drag
8 Years Ago
candlehats and minerhats use half as much fuel
8 Years Ago
Added change to opinions of the other person on social invitation accept/decline. Accept causes friendship/love, the other causes Foe/Hatred.
8 Years Ago
Added Relationship hooks for Social events, though changing no opinions in there just yet.
8 Years Ago
Removed hit chance from DPS calculation for now, this fixes ranged attacks not being selected.
8 Years Ago
Entity physics toggle optional gravity param Projectile.Fire takes a callback, component no longer holds OnHit event
8 Years Ago
Fixed projectiles not being interactable after being thrown/shot, but found some issues with throwing projectiles a second time... weird shit. Commiting because I'm going insane
8 Years Ago
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
8 Years Ago
More
8 Years Ago
Fix
8 Years Ago
Made a couple of anims
8 Years Ago
stuff
8 Years Ago
Lighthouse layout update and various fixes
8 Years Ago
Z
8 Years Ago
H?
8 Years Ago
Relationships component now listen to senses events and change opinions based on that. PerceivedUnitData now bookkeeps PreviousThreatLevel as well, that we can find the delta.
8 Years Ago
G
8 Years Ago
Renaming Desire types to be more consistent Added various events to Social, Socials and SocialInvitation
8 Years Ago
Relationships component now listen to combat events and change opinions based on that.
8 Years Ago
G