241,388 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed bad morph, added null check in EffectSettings.GetMorph
8 Years Ago
hut built sfx changed
8 Years Ago
Desire Expired effect disabled
8 Years Ago
Initial implementation of momentum simulators for desires. (should help tidy up desires related to constructing buildings)
8 Years Ago
GameState consistency when loading scenes in the editor, for make benefit of Great Tutorial. People now drop any un-used items when crafting because why not (temp hack)
8 Years Ago
Fixed bad light culling layers causing issues in standalone builds Fixed bad Building description text Fixed missing return in CraftItemSettings callback
8 Years Ago
Building completion sound hookup
bot
8 Years Ago
Automated Linux DS Build #426
8 Years Ago
RangedState.OnCurrentValueChanged is now invoked when the Stat's cap value changes during UpdateManipulators
8 Years Ago
Added GroupDeath UnitActivityType, hooked up in Relationships.OnOtherUnitDied Relationships.OnOtherUnitDied TODOs re thresholds and event perception StatManipulatorParametersDrawer tweaks
8 Years Ago
Fixed a bunch of bad effects stat minip data
bot
8 Years Ago
Automated Windows Build #426
bot
8 Years Ago
Automated OSX Build #426
bot
8 Years Ago
Automated Linux Build #426
8 Years Ago
* Added CNavArea.__eq ! GitSync - TTT changes, panel cleanups
8 Years Ago
Stat Manipulation can now be driven by a simulator method defined in the editor via reflection (?`-´)????.*???
8 Years Ago
StatManipulatorValueSimulators dummy class
8 Years Ago
update ignore
8 Years Ago
deleted proj files
8 Years Ago
Fix for transition hang
8 Years Ago
When Decision Layer of Relationship Considerations were set to Goal Plan, I couldn't add it to any considerations list in AI Designer. Changed it to "Any" for now. When condiering whether to accept or decline an invitation to breed, Love and Hate is now taken into consideration.
8 Years Ago
UnitAttachments now supports stacking, defined per Item. Cleaned up a lot of API Small sticks can be stacked and carried in bundles of 4 UnitCommandsWidget "hand" button draft implementation, shows interactions for carried items (currently just drop) Right clicking on a selected unit no longer shows a radial menu for carried item interactions Renamed ToolType FishingRod to FishingSpear
8 Years Ago
place_building sfx levels
8 Years Ago
Considerations for Ally, Rival, Friend, Foe, Love and Hate.
8 Years Ago
FOR FUCK SAKE playership prefab, setting up loop/prewarm on shield particle
8 Years Ago
Moved invulnerability effect triggering to code Rebuilt player prefab, linking to Invuln effect
8 Years Ago
Enemies will no longer move to within 300 units of a door when the player isn't in their room Halved the health of all turrets Rebuilt prefabs
8 Years Ago
Make pregnancy and baby age use DateTime and tick more often than OnDay.
8 Years Ago
Network conversion in progress
8 Years Ago
Fixing/hiding a few warnings
8 Years Ago
Broke the camera I think. Reverting to the original.
8 Years Ago
Starting conversion of car scripts to use the networking system
8 Years Ago
Removed some debug state behaviours
8 Years Ago
Restored missing attack state behaviours
8 Years Ago
HumanController fuckery
8 Years Ago
Tweaks
8 Years Ago
Moved project trajectory calc a bit so it's easier to debug when things go wrong
8 Years Ago
Compile fix Projectiles use fixedDeltaTime
8 Years Ago
Combat debug when calculated projectile velocity is nan
8 Years Ago
animation bool logging
8 Years Ago
Unity update 5.3.6p2
8 Years Ago
Fixing stupid shit
8 Years Ago
Debug logging in ItemActions
8 Years Ago
Removed some missing components from TOD prefab
8 Years Ago
UnitAttackState state machine behaviour, callbacks and timeouts in combat reworked
8 Years Ago
Compile ifx
8 Years Ago
More tweaks
8 Years Ago
Animation event log
8 Years Ago
Self transition fixes
8 Years Ago
HumanController.Combat attack state transition consistency Animation debug logs for debug selected units