241,381 Commits over 3,867 Days - 2.60cph!

bot
8 Years Ago
Automated OSX Build #421
bot
8 Years Ago
Automated Linux Build #421
8 Years Ago
* Fixed 7 cases where weapons with NULL owner would crash the game
8 Years Ago
Wrong cactus loot.
8 Years Ago
Almost ready.
8 Years Ago
Fixes.
8 Years Ago
Sound, collider and material fixes.
8 Years Ago
Lights too.
8 Years Ago
Sound reverb, train tracks, rubble for the mine network.
8 Years Ago
more backupz
8 Years Ago
backup
8 Years Ago
in case this breaks
8 Years Ago
Mine tunnels to Savas.
8 Years Ago
SpawnPopulationSettings supports Units properly Removed old Unit spawns data
8 Years Ago
Merge from pre
8 Years Ago
Merge from pre
8 Years Ago
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
8 Years Ago
Fixed some shitty editor layout with asset dropdowns and stat type selections
bot
8 Years Ago
Automated Linux DS Build #420
8 Years Ago
SceneSaveHook fix and BuildSettings updated
bot
8 Years Ago
Automated Windows Build #420
8 Years Ago
SceneSaveHook fixes More scene orgnisation Making sure all animals have groups
bot
8 Years Ago
Automated OSX Build #420
bot
8 Years Ago
Automated Linux Build #420
8 Years Ago
▉▉▌▇▋ ▆▇▅ ▇▄▍▋▄ ▌▊▋ "▄▉▆▆█▍▊▍▉▅▋" ▍▄▇▌▆▉ ▉▌ ▄▄▅▅▌▇▉ ▌ ▊▇█▅ ▊▍▄▅▄▉▅▅ ▊▌▌▌▊██
8 Years Ago
Emotes.ChangeClip bool assignment commented out
8 Years Ago
Fixed Unit.Items.TryStowHeldItem returning false when it shouldn't "Select Weapon to Stow" checks whether the item is held Removed arm and head attachment points, added secondary back slot Human prefab updates
8 Years Ago
Fixed linear and inverse linear functions to work with horizontal/vertical shift and y min/max. Added exponential and inverse exponential functions.
8 Years Ago
data save
8 Years Ago
UnitCollectionEditor tweaks Added Deer collection Dropdown attributes on some unit ecology data fields
8 Years Ago
Unit Feels Threatened perception tidy up
8 Years Ago
IsWithinPerceptionRangeSettings assignment fix
8 Years Ago
Agent comments re player behaviour additive override
8 Years Ago
Herd animals now form collections if they can't find one to join
8 Years Ago
NavMeshAgent radius now set in data. Base Attack Range cannot be smaller than the NavMeshAgent radius.
8 Years Ago
Build settings
8 Years Ago
Renamed smartobject_test to Testbox Reorganised scenes folders a bit Deleted some old test scenes
8 Years Ago
Spawn population/handler tweaks. FishTest spawner
8 Years Ago
Merge from dungeon_art3 Main camera update (missing Deferred Mesh Decal Renderer) Lighthouse ladder volumes Network++
8 Years Ago
Merge from dungeon_art3 Main camera update (missing Deferred Mesh Decal Renderer) Lighthouse ladder volumes Network++
8 Years Ago
FIlter sets data doesnt use a base type, added dropdown field attributes for data types Commented out combat ability selector debug Added a timestamp to GPV change debug log
8 Years Ago
Scene2Prefab monuments
8 Years Ago
Hopefully fixed units not correctly being removed from the perceived units list
8 Years Ago
Fixed Contains method on grids. aka I'm a complete idiot. Sorry.
8 Years Ago
Removed unnecessary cooldown from Combat
8 Years Ago
fixed players not being able to move after being hit with force push, and turned back on player names
8 Years Ago
Data
8 Years Ago
Effect descriptions only generated on demand Effects data tweaks
8 Years Ago
Apprently argument names fucked the compile
8 Years Ago
Crafting desires should now be fulfilled AND removed when items are succesfully crafted Added new 'Keep' ItemDesireType