241,381 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed merge gore
8 Years Ago
Music now fades out rather than crossfades, and other music tweaks
8 Years Ago
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger Desire related mood Effects no longer expoed to player
8 Years Ago
Cleaned up some Triggers. Added crossfade to MusicManager.
8 Years Ago
map files
8 Years Ago
Correcting articles in front of vowels. Untested for now, and unsure whether we really want to do this (as it proved a wee bit complex), or if we just want to have a keyword for it instead... Hence I branched it.
8 Years Ago
ore inside mines
8 Years Ago
EntityManager.Tick tweaks
8 Years Ago
Don't tick components on destroyed entities
8 Years Ago
ECS tick only removes old components once a complete tick has been completed
8 Years Ago
ECS tick tweak
8 Years Ago
Fixed Triggers grouping in DataBrowser ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
8 Years Ago
backup
8 Years Ago
Merge from prerelease
8 Years Ago
freezing hot and cold emotes
8 Years Ago
8 Years Ago
Forced color grading to be enabled
8 Years Ago
Increased min wind
8 Years Ago
Merge from main
8 Years Ago
Fixed invalid decor reference (RUST-1225)
8 Years Ago
cough anim with triggerCough
8 Years Ago
better happier animation
8 Years Ago
ActivityManager holds an ActivityTypeDefinitions asset, acting as a database for enum data mapping (activity string templates, namely) Some Reproduction cleanup, added Activity generation for pregnancy Fixed UnitSettings.Create not adding the Unit to the created group when none is supplied Keywords stuff
8 Years Ago
Log error when referenced decor folder is empty
8 Years Ago
building sauce
bot
8 Years Ago
Automated Linux DS Build #424
8 Years Ago
updated buildings to be the same scale (~1 instead of 0.01) and all use the same animation controller system
8 Years Ago
Compile fix
8 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
bot
8 Years Ago
Automated Windows Build #424
8 Years Ago
▉▊▄▍▍▌▊ - ▄ "▌▌▉" █▋▍▌▆▉▆▄ ▆▉▅ ▅▊▆ ▌▍▊▍▌▊▊▌█
8 Years Ago
Better frame rate independence for fully automatic weapons
bot
8 Years Ago
Automated Linux DS Build #423
bot
8 Years Ago
Automated Windows Build #423
bot
8 Years Ago
Automated OSX Build #423
bot
8 Years Ago
Automated Linux Build #423
8 Years Ago
* Fixed a crash when dynamic props are created too early * Switched ClientLeafSystem from ushort to uint (from upstream)
8 Years Ago
tortoise source drums human latest
8 Years Ago
tortoise model and animation improvements
bot
8 Years Ago
Automated Linux DS Build #422
bot
8 Years Ago
Automated Windows Build #422
bot
8 Years Ago
Automated OSX Build #422
bot
8 Years Ago
Automated Linux Build #422
8 Years Ago
* Updated No Steam User error message with Steam Family View stuff * Fixed RPG spamming sounds on first equip in multiplayer * Renamed IMaterial:GetVector to IMaterial:GetVectorLinear * Added IMaterial:GetVector that returns proper 'unclamped' values
8 Years Ago
Remove Social restrictons from SocialRoleDefintion
8 Years Ago
Tweaks to trainyard colours Closed off the lighthouse for now
8 Years Ago
BaseEntity physics toggle optionally ignores triggers
8 Years Ago
█▉▍▊▉ ▊▆▊▍▅▄▊█ ▋▋▌▊▋▉▌ ▌▆▄▉▌▋▉▅▊ ▉▍▅▊▌█ ▍▋▋▉ ▉▊▄█▊ ▄▊▍▆▇▉▄▌ ▌▊▋▅▉▇▋...
bot
8 Years Ago
Automated Linux DS Build #421
bot
8 Years Ago
Automated Windows Build #421