241,381 Commits over 3,867 Days - 2.60cph!

8 Years Ago
forgot to update whats new txt file
8 Years Ago
Update 8/26/16
8 Years Ago
Missed a bit
8 Years Ago
ItemDesire fulfillment checks test whether items are unlocked
8 Years Ago
Rebaked smartobject_test navmesh to include some padding around the walls Cleaned up skill usage in Combat+Callbacks, CombatAlgorithms and TakeEffectFromDispenser to fix potential NREs
8 Years Ago
muscleman hair for seb
8 Years Ago
Fixed potential NRE in CraftItemSettings related to Skill usage
8 Years Ago
Fixed missing lighthouse material
8 Years Ago
Deer ragdolls
8 Years Ago
Fixed entity physics toggle failure
8 Years Ago
UnitSpawner "base" building is actually optional
8 Years Ago
pre-merge
8 Years Ago
Added UnitInteractionState behaviour to all relevant states (item switching)
8 Years Ago
Backup
8 Years Ago
Updated lighthouse scene
8 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
8 Years Ago
Effects data stores a list of morphs, rather than just one. Matching morph picked using unit gender + age
8 Years Ago
Catch potential NRE in UnitIsGroupMemberFleeingCondition when a unit does not belong to a Group
8 Years Ago
NRE catches in UnitView Update/LateUpdate
8 Years Ago
Fixed potential NRE in IsCarryingRequiredToolCondition when the player tells an animal to harvest something that requires a tool (only possible in editor and a bit stupid, but hey)
8 Years Ago
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
8 Years Ago
AssetDropdown rename / tweaks + comments DataAsset.IComparable
8 Years Ago
Set Human basic attack to use correct skill
8 Years Ago
SkillLevelDefinition IComparable AssetEnumDrawer sorting
8 Years Ago
Progression data tweaks
8 Years Ago
Merged from Socials branch (Breeding).
8 Years Ago
Merged from main.
8 Years Ago
Fixed the statistical model for breeding to take menstruation cycle and chance based on when last the tribe had a female pregnant.
8 Years Ago
missed from last checking, tortoise idle (hasnt really changed)
8 Years Ago
tortoise rename morphs to nutition
8 Years Ago
More Colliders, scene update
8 Years Ago
Weapons data balancing
8 Years Ago
Merged from main to keep branch healthy.
8 Years Ago
ExitAct in Social works now, which removes the module of the act. EnterAct for next act in chain of Social works now. EndSocial works now, which removes all participants and destroy the Social entity.
8 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
8 Years Ago
Fixed more skill usage data
8 Years Ago
Fixed Resource interaction skill usage
8 Years Ago
Breeding now works, but have to set up callbacks to catch when we should exit an act (and in turn a social) that we can properly uninstall act/role modules, and continue the chain of acts for a given social to solve more complex socials.
8 Years Ago
Asset "enum" drawer has a select button again Improved Dispenser interactions drawer
8 Years Ago
Merge from main and fix ghost mission send player list function call
8 Years Ago
Beep teleport fix
8 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
8 Years Ago
Sewer chimney blocks LODs and prefabs
8 Years Ago
Modified the decal surface to allow position change before painting
8 Years Ago
Some data for Breeding.
8 Years Ago
Editor tags
8 Years Ago
Combat Ability Selector logging
8 Years Ago
TickableEntity abstract
8 Years Ago
Added Unskilled SkillLevel Removed SkillRequirement Fixed ResoruceTypeDefinition fuckup
8 Years Ago
Merge from main