240,763 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Latest
9 Years Ago
- Visual AI debugger progress. Visual-ish.
9 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
9 Years Ago
- More fixes
9 Years Ago
- Bit more refactor
9 Years Ago
- Started refactoring some stuff to support the new gameplay changes
9 Years Ago
- Fix
9 Years Ago
- Pathfinding
9 Years Ago
- Island cleaan up
9 Years Ago
- Bridges now require resources
9 Years Ago
- Birdge pillars now have colliders
9 Years Ago
- Bridge de-jankify
9 Years Ago
- More controls, more building stuff, more more
9 Years Ago
Replace KillerName in streamermode
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Item icon fixes
9 Years Ago
Skin balance
9 Years Ago
Added skin
9 Years Ago
EAC Updates
9 Years Ago
- Pathfinder cleanup. Now outs a list of islands
9 Years Ago
- Pathfinder works!
9 Years Ago
- Pathfinder progress
9 Years Ago
- pathy pathy
9 Years Ago
- Started making a Bridge/island pathfinder
9 Years Ago
- bridge tweak
9 Years Ago
- fucking bridges
9 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
9 Years Ago
Radial menu supports abilities and unit targets Added AbilitySettings.ExposedToPlayer flag Made some name fields in DataAsset [NonSerialized] (should stop weird name issues)
9 Years Ago
- Tired to make wood look more like wood would
9 Years Ago
Radial menu runs condition evaluation on target SmartObject interactions (only shows those that pass) Unit.Update no longer public or virtual, moved TickMorhs to UpdateMorphs
9 Years Ago
Data fixes Default to Utlra quality
9 Years Ago
Upped queriesPerSecond default
9 Years Ago
Removed Entity from EntityTypes enum Fixed all bad BCD data related to the above enum change
9 Years Ago
Biscuit wip
9 Years Ago
Entity view managment inserts elements with correct default values Fixed building view scale values
9 Years Ago
checking in some fixes tent anim controllers
9 Years Ago
- NRE fix for when leaving bridge building mode
9 Years Ago
- More bridge work. Getting there
9 Years Ago
changed the buildings so they spawn in the item placement editor constructed
9 Years Ago
Updated mission dispatcher Network updates
9 Years Ago
Merge from interaction_refactor
9 Years Ago
IPE scene
9 Years Ago
IPE improvements
9 Years Ago
- WIP bridges commit before I fuck it trying to make it better
9 Years Ago
Moar
9 Years Ago
IPE improvements
9 Years Ago
Support for a mutliple interactions "sharing" a single IPS IPE updates
9 Years Ago
- Added some UI defines and methods to format/colour stat based text