240,764 Commits over 3,867 Days - 2.59cph!

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9 Years Ago
Automated Linux Build #249
9 Years Ago
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9 Years Ago
Automated Linux DS Build #248
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9 Years Ago
Automated Windows Build #248
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9 Years Ago
Automated OSX Build #248
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9 Years Ago
Automated Linux Build #248
9 Years Ago
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9 Years Ago
Automated Linux DS Build #247
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9 Years Ago
Automated Windows Build #247
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9 Years Ago
Automated Linux DS Build #246
9 Years Ago
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9 Years Ago
Automated Windows Build #246
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9 Years Ago
Automated OSX Build #246
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9 Years Ago
Automated Linux Build #246
9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
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9 Years Ago
Automated Linux DS Build #245
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9 Years Ago
Automated Windows Build #245
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9 Years Ago
Automated OSX Build #245
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9 Years Ago
Automated Linux Build #245
9 Years Ago
Load "ServerBrowser" binary instead of "serverbrowser" Running the game on NTFS or other case-sensitive filesystems on OSX now works Fonts with capital letters in their file paths now load properly on Linux/OSX
9 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
9 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
9 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
9 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
9 Years Ago
blank rig
9 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Missing panels
9 Years Ago
Network changes Basic collision
9 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
9 Years Ago
Merging light clone shadow changes and particle shader fix
9 Years Ago
Fixed merge issues and conditionals in light clone shadow
9 Years Ago
Merge from main
9 Years Ago
material tweak
9 Years Ago
- Made icons white - Todo
9 Years Ago
- something
9 Years Ago
Latest Biscuit
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
9 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
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9 Years Ago
Automated Linux DS Build #244
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9 Years Ago
Automated Windows Build #244
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9 Years Ago
Automated OSX Build #244
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9 Years Ago
Automated Linux Build #244
9 Years Ago
Put DefaultFixedOutline font back to Lucida Console on windows Limited length of URL in JavaScript error prints Fixed alpha blending for Awesomium panels on OSX Added Entity:GetBaseVelocity() Added Entity:SnatchModelInstance( srcEntity ) Added clientside bindings for creating projected textures
9 Years Ago
Latest Biscuit
9 Years Ago
- Debug visualiser done for now.
9 Years Ago
- Nearly there, made an on top shader for line positions
9 Years Ago
Added temp player panel