240,760 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated Linux Build #232
9 Years Ago
added mat_texture_outline_fonts from upstream fixed rare instance where anti-aliased text would be cut off by a pixel on windows allowed writing files with "vtf" extension with file Library workshop addons now properly extract font files fixed extraction failure test for workshopdl
9 Years Ago
Upped island 2 elevation
9 Years Ago
island 2 blockout for petur deleted old ocean placeholder prefab
9 Years Ago
Merge from main
9 Years Ago
renamed HasCraft/ItemDesire conditions
9 Years Ago
-subtractive merge
9 Years Ago
-HasItemFind/CraftDesire shouldn't check for fulfillment
9 Years Ago
Updated AM to latest; now using unscaled delta (#188)
9 Years Ago
- Notificaion bubble duration tweak
9 Years Ago
- Island Overview UI wip
9 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
9 Years Ago
Formatting
9 Years Ago
Fix bad dlog richtext tags
9 Years Ago
SitByLitFire goal dupe
9 Years Ago
DecisionLog knows about "reconsiderations" (vomit in my mouth)
9 Years Ago
DC knows if the decision is a "reconsideration"
9 Years Ago
client.disconnect called before trying to join another server
9 Years Ago
9 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
9 Years Ago
Can Statistically Socialize condition added.
9 Years Ago
Fixed ragdoll head stretching
9 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
9 Years Ago
Removed deprecated param
9 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR
9 Years Ago
compile fix
9 Years Ago
axe rotated correctly
9 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
9 Years Ago
Unit heritage string property
9 Years Ago
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
9 Years Ago
Nuked old emotes code, updated some resource prefabs
9 Years Ago
Trainyard monument topology fixes
9 Years Ago
More sound rename/tweaks
9 Years Ago
Music set to stream from disk, optimised sample rate Vox import settings, renamed some sounds Added OnSoundEvent to a few anims
9 Years Ago
Merge from main
9 Years Ago
Fixed unit emote debug removal bug
9 Years Ago
One more
9 Years Ago
Emotes gating/ tweak
9 Years Ago
Emote simplification, now trigger through goals
9 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
9 Years Ago
Hardcoded road tinting to dirt splat layer
9 Years Ago
Various rock improvements
9 Years Ago
Only allow detail view of Human units, despite player selection being unrestrictied in editor Added "Detail" layer to the HumanController, used by UnitDetailView
9 Years Ago
latest for backup
9 Years Ago
Unit sound sources are 3d Lorra lorra data tweaks
9 Years Ago
added some anims for them to play when they get to end of "go to" command
9 Years Ago
Dreadora - Added skeleton & Lod to character fbx Added racket meshes & textures
9 Years Ago
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin) Added anim template Added racket meshes source Added source WIP anims
9 Years Ago
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
9 Years Ago
- Notification stuff