240,762 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Merge from water 2.9
9 Years Ago
NGPV debug scores updated Testing a different approach to Agent goal variant comparison and re-scoring Data tweaks
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
9 Years Ago
Extract workshop addon fonts to their own directory separate to stock fonts Load workshop addon fonts with lower priority than stock fonts
9 Years Ago
added elvis speaker work files
9 Years Ago
Merge from save115_fixes
9 Years Ago
added elvis speakers with shadow mesh and shader,
9 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
9 Years Ago
- Added penguins as food resource. Except people die when they eat them at the moment.
9 Years Ago
fix for decay reset when repairing
9 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
9 Years Ago
Reverted grab pass save; overlooked something
9 Years Ago
Time/Season/Temperature on world debug panel
9 Years Ago
Merge from main
9 Years Ago
Undone 13766 (fixes weapon mods)
9 Years Ago
Touched ReourceView with my special hand DesireCondition improvements SetAnimatorParam callback support, not being used yet
9 Years Ago
Added effect test scene - used for testing effect package imports
9 Years Ago
Fix for RUST-654 (turret roof exploit)
9 Years Ago
Added Mood Vital, Social Need and simulator
9 Years Ago
Fixed screen space normal texture frame delay when coming back from lower quality levels Saved one grab pass in ocean depth pass cmd buffer
9 Years Ago
- People are scheduled to consume food every 24 hours
9 Years Ago
- Made an ActionScheduler - People now schedule eat actions
9 Years Ago
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal -harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
9 Years Ago
Better SO test spawns
9 Years Ago
Removed minecarts from the lod folder
9 Years Ago
adding missing file
9 Years Ago
Automatically writecfg after changing vars in the console/binding keys
9 Years Ago
checked in temp speaker files
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Updated teleport special
9 Years Ago
Game starts at 6.30am Island 1 topology updates Trees yield more logs and sticks
9 Years Ago
- File move
9 Years Ago
latest
9 Years Ago
- Refactoring the way eating works. Now a consume action. - Added a bunch of functions and helper classes to handle EntityContainers and resources etc
bot
9 Years Ago
Automated Linux DS Build #235
9 Years Ago
removed colour from tint
bot
9 Years Ago
Automated Windows Build #235
9 Years Ago
initialize conditional models on server start again
9 Years Ago
Ambient light in water edge shader
9 Years Ago
Reverted water edge shore shader, added SkyColor node, removed emission Fixed Impregnate at breeding groups goal plan BC reading from BCD
9 Years Ago
building source files
9 Years Ago
Stone based tent
bot
9 Years Ago
Automated Linux Build #235
bot
9 Years Ago
Automated Linux DS Build #234
bot
9 Years Ago
Automated Windows Build #234
9 Years Ago
Billboard trans texture size (sorry guys)
9 Years Ago
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
9 Years Ago