252,052 Commits over 3,959 Days - 2.65cph!
Fixed null action in Ability.InitiateChildPlayGroup
Added WetnessConsideration
Renamed the Survival/WarmUp Goal to "Stay Warm & Dry", expanded with plans for finding shelter when it's raining
Fixed UI/PlayerController picking up interactables that they should not (goto so, grazing points, etc)
Building description tweak
Automated Linux DS Build #240
Added Entity.GetDescription virtual method, for er, building text descriptions of things!
Automated Windows Build #240
Automated Linux Build #240
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds()
* Fixed SetPos on prop_effect causing its angles to be reset
* GitSync
- Boats kinda work
- Some movement layer mask stuff
- Controls now check if an entity is Controllable, to determine if it can be selected as a unit to control
- Added Controllable script and applied it to People and Raft
added 3rd person animations for character holding rifle
added some code so the camera smoothly follows a target ( useful for when I make videos )
- Added an action call EntityContainer.Transfer() to transfer an entity between two containers
- Started vehicle entity and interctable. Entities are now transfered to a vehicle
- Added BaseInteractable as a way for objects to control what actions are enqueued for itneracting with them
- Added ResourceInteractionle
- Refactored controls to use the new Interctables system and not hardcoded
Removed sound event from human run anim cause it's teeeeeeeeeeeeeeeeeeeeerible
Reverted UDM change we don't need
Reverted Entity equality members that broke basically everything
Dreadora - block out forehand/backhand anims
Dreadora - block out forehand/backhand anims
run sound on run
merge... - run sound on run
merge...
Fixed building placement rotation issuee
More refactoring of specials
Added quickshot class
Female vox running edited
Fixed missing newline in UnitInfoWidget
Removed grass from temperate biome
added WIP musical notes particle effect for elvis speakers
Reset unit prefab audio sources, reduced range of random pitch per unit
added musical note texture
Some sounds, ambient, fire and reverb zones
chopped running vox, moved events rain music
added elvis speakers anim max files and exported
added elvis speakers animations
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting
Navmesh
-should fix camera moving when game is windowed and unfocused
readded bits to start of river
added aurora music to events
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
Seasons have their own min/max temp, tweaks to the editor
Slight changes to sewers drain colliders
Added new building system.
- Added selection highlights
- Selection box now actually selects things
removed old building stuff