243,966 Commits over 3,898 Days - 2.61cph!

9 Years Ago
add count check to Agent+Effectsd AddEffect ()
9 Years Ago
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
9 Years Ago
2h cleaver sound tweaks
9 Years Ago
More UI shit.
9 Years Ago
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9 Years Ago
Pickaxe sound timing tweaks
9 Years Ago
- More UI stuff
9 Years Ago
Fixed possible NRE in Model.SyncBones
9 Years Ago
whoops, missed files
9 Years Ago
safest spot pos fix
9 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
9 Years Ago
- UI tweaks
9 Years Ago
- Target health bar works again (converting all damage to integers broke it)
9 Years Ago
- Made basic plasma projectile chunkier - Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
9 Years Ago
Phrases
9 Years Ago
Balaclava/Boonie
9 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
9 Years Ago
- Death is now permanent and dumps you back to the title (until there's a propper death screen) - Added a fullscreen red flash when player is hit
9 Years Ago
-re-added material to projector, IM debug should now work +merge
9 Years Ago
island changes, spawn changes, BMO init fix
9 Years Ago
swamp spawn
9 Years Ago
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9 Years Ago
- Unfucked some UI
9 Years Ago
-removed debugspheres
9 Years Ago
Yet another NRE triggered in Before Debug Tab.
9 Years Ago
Some more NRE fixes.
9 Years Ago
Moved asset warmup to the first time a server is joined
9 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
9 Years Ago
Fixed a couple presumtions in Before Debug Object.
9 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
9 Years Ago
Asset warmup is now enabled by default
9 Years Ago
hit notify tweaks
9 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
9 Years Ago
Test for null when evaluating for idle behaviours.
9 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
9 Years Ago
Enabled read/write on concrete wall meshes
9 Years Ago
- Health/shield bars are now large and flash when losing a block
9 Years Ago
Fuck
9 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
9 Years Ago
- Health/shield bars blocks now have empty states
9 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
9 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
9 Years Ago
Optimized ragdoll bone copy
9 Years Ago
adding female player model max file
9 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
9 Years Ago
Updated RustNative (with linux sqlite fix)
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Proper linux fix