239,364 Commits over 3,837 Days - 2.60cph!

9 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
9 Years Ago
Player is always a developer in editor
9 Years Ago
Fixed player animation params sometimes being infinity
9 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
9 Years Ago
made new court plane, unwrapped and textured
9 Years Ago
Merge from main
9 Years Ago
Improved horizon cloud lighting
9 Years Ago
Fixed div by zero in screenspace water
9 Years Ago
Player shit.
9 Years Ago
- Gave the test weapons in town different models
9 Years Ago
Added backhands to controller
9 Years Ago
- Updated player ship prefab with new PlayerShipModels script - Items can now specify a model prefab to equip in the correct slot on the player ship - Collecting items with a model specified now equips the model correctly to the player ship
9 Years Ago
Fixed paint wrapping
9 Years Ago
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
9 Years Ago
Moved ConstructionRenderer to the right objects
9 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
9 Years Ago
Decal shader ignores uv < 0
9 Years Ago
Added Mavis backhand stretch / body anims, & .meta, updated events on anims
9 Years Ago
Stairs LODs, all skins - prefab integration
9 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
9 Years Ago
Updated Mavis racket fbx & .meta
9 Years Ago
Updated mavis racket maya file
9 Years Ago
Merged MeshPaint into main
9 Years Ago
Merged with main
9 Years Ago
Editor placement fixes
9 Years Ago
Fixed sky being brighter towards screen edges
9 Years Ago
Corrected hit point position for Mavis
9 Years Ago
Bug fixes Implemented other signs
9 Years Ago
Support for multiple rackets Mavis added to anim viewer
9 Years Ago
Added toggle for the sharpen image effect
9 Years Ago
Cloud update
9 Years Ago
updated collision surfaces pivot
9 Years Ago
Merged with main
9 Years Ago
Cookies Cleanup Phrases
9 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
9 Years Ago
trying to chat while chat is disabled no longer locks your input up
9 Years Ago
MeshPaint source object Object rotation, panning, zooming Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
9 Years Ago
- Player ship model equipping is now done by model name
9 Years Ago
Added anim events to meta files
9 Years Ago
rope material tweaks
9 Years Ago
Created the remaining stair prefabs and folders
9 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
9 Years Ago
- Added a resources folder to the ship parts hierachy
9 Years Ago
Char06 WIP ZTool. Pretty much there, need to retopologise. Latest iteration of character shader. Removed ambient light node, replaced with skybox node.
9 Years Ago
Hide animation for Mavis Racket and updated controller
9 Years Ago
Merging from main
9 Years Ago
No more StringPool errors in editor Fixed errors when building the game manifest Hide HUD when a dialog is being shown Mesh painter
9 Years Ago
backup
bot
9 Years Ago
OSX Build
9 Years Ago
Added a test