239,362 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Windows Build 495
9 Years Ago
* GitSync * Updated a ton spawnicons for tool model selection
9 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
9 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
9 Years Ago
Updated Mavis anim maya files
bot
9 Years Ago
Linux Build 531
bot
9 Years Ago
LinuxDS Build 562
bot
9 Years Ago
Windows Build 494
9 Years Ago
River fix, part 1
9 Years Ago
Added dives for Igor
9 Years Ago
Time Sync is frucked
bot
9 Years Ago
OSX Build 644
9 Years Ago
continuing to texture swamp raft
9 Years Ago
Fix Bootil not building on OS X
9 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
9 Years Ago
Adding U shaped stair models and collisions - wood skin
9 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
9 Years Ago
Added Mavis forehand stretch & body anims
9 Years Ago
Assets and objects for player select
bot
9 Years Ago
Linux Build 530
bot
9 Years Ago
LinuxDS Build 561
bot
9 Years Ago
Windows Build 493
9 Years Ago
Adding Lshape stair and railings for wood type
9 Years Ago
* GitSync * Updated Bootil to latest version once again
9 Years Ago
Reworked Attribute for SOv3.
9 Years Ago
A little cleanup and rebinding some keys (orbit uses Alt, drag/move now RMB)
9 Years Ago
- Added double click handling to PlayerCameraControls and a double click move/zoom using JumpTo. - Reverted to "old" camera movement but with adding dampening value for the Y value (for now).
9 Years Ago
Made the focal point fundamentally move on its own, and average its height between a few rays. It works very fine unless you zoom full in and walk off a cliff.
9 Years Ago
Fixed barricades missing placement guides
9 Years Ago
Player follows ground height
9 Years Ago
Updated symbols
9 Years Ago
Copy PDB's too
9 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
9 Years Ago
Removed redundant lighting properties
9 Years Ago
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
9 Years Ago
Native binaries
9 Years Ago
Little extra bits on the repair bench gibs.
9 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
9 Years Ago
Fleshing out Effects and Needs.
9 Years Ago
updated lods for the rpg
bot
9 Years Ago
Linux Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
Windows Build
9 Years Ago
Switched to packed maps for pvt prepass rendering
9 Years Ago
FOR FUCK SAKE tweak camera
9 Years Ago
More fixes.
9 Years Ago
Various fixes.
9 Years Ago
Fixing post-merge mess.
9 Years Ago
Merge from main.
9 Years Ago
tweaked animal animations a bit