250,302 Commits over 3,959 Days - 2.63cph!
Footprints Human left/right
Footprint Human Sand/Snow specific.
Footprint Horse Sand/Snow specific.
Footprint Bear Sand/Snow specific.
Entity links support bi-gender sockets
Added stability entity link and stability socket
set BaseValue property not local field in Stat+Tickable
statBaseValue to baseValue
Added Elvis portrait anims
Updated Elvis portrait lose anim
Fixed issue with Igor blendshapes snapping on intro, removed old anims
Updated Owl serve walk loops
Added Elvis portrait anims
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
added stone floor to greybox temple court
added stone floor to greybox temple court
Clamping statBaseValue
Removed some LINQ in Agent+Effects
Removed some leftover Need evaluation code from Agent
Removed hourly tick code from all Agent code
Renamed AttributeConsideration to StatConsideration
Updated shot compression values
StatLinker stores LinkedTo stat
Fixed SSAO/CB shenanigans
MinValue and MaxValue moved to StatSettings/Stat base