249,480 Commits over 3,959 Days - 2.63cph!
Some sanity checks for hits caused by projectile penetration
Behaviour constructor tweaks
SpeciesSettings and Unit cleaup
Entity init cleanup
SmartBehaviour constructor cleanup
Connection security, better logging
Added Behaviour, from which SmartBehaviour now derives
SmartObject now derives from Entity
Item, Resource and Building now derive from SmartObject
Fixed missing detail layer in some shaders causing empty material inspector
Updated backhand Igor config
Fix potential NRE in SmartBehaviour.Complete
- More mission randomisation stuff
- Changed mission spawn location prefabs to work with new stuff
Removed debug UI and unused anim state
Fixed network gamepad rumble issue
Broadcasting fault / double fault
Changed penetration resistance calculation
Added utility methods for getting shot times
- Working towards picking and initing random missions
Added penetration power to projectile
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
some more wounded animations
reduced crafting time for all low level items
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
better asset path lookup in BeforeEditorTab
Added support for server.url
Added support for server.headerimage
Projectile object penetration WIP
Added server.url
Error report tweaks
Remember which icons were uploaded so we don't waste time reuploading
Updated Igor controller and scene
Modified hit compression
Target mode mini game WIP
- Exit portals now call LevelFinished() before returning you to town
- Area + level progression is now tracked and saved and reflected in mission screen
- Level work
Updated TOD.
Updated some network stuff.