249,480 Commits over 3,959 Days - 2.63cph!
Savas island scene files. (wip)
only locked doors reset decay when opened
Updated LionEL controller and Prefab
Rockmats from other branch.
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
added gravel and gravel rocks to test court max scene
Manifest, loot tables, schema
Updated item descriptions from google docs
Giving petur his ctrl-shift-F back
Industrial building_b changes
Powerplant dungeon level wip
DecisionContext GetBonusFactor re-write
BehaviourGroup.Invite DSE Scoring
BehaviourPlanSettings constructors
- WIP changes to make enemy spawning better and work with mission randomisation
added new blunt wood impact textures.
Cleanup, minor tweaks and fixes
converted 1st batch of impact FX to deferred decal shader.
Ladders no longer bypass building permission, have increased health
sqlite corruption catcher
Fixed attack ray origin being off after ricochet
Split vis.attack into vis.attack and vis.damage
updated decay to to be time based
doors reset decay time
Remove extra low end from pie menu sounds
Play a small sound when raising/lowering ironsights
Leaf rustle variations for different plants