249,457 Commits over 3,959 Days - 2.63cph!
Added LookAt Action
Added GoToRandomInRadius Action
Added UnitFlag Trigger
Added UnitHasFlag Consideration
Added Sleep Here Interaction
Added Stand Near Interaction
Added InteractionsOnFinished to BuildingSettings
Added Sleep Effect
Moved HumanView+IK to Unit+IK
Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
added WIP frosty breath FX
Somehow managed to introduce a bug while adding one line of code
Just disable Mono mode - because that seems to be the one that's crashing
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
Disabled audio.speakers (causing crash)
added new net and environment stuff
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
restored cargo plane sound
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
Fixed takedamage_hit going to all players
Attributes are randomised in a slightly nicer way
Removed silly tribe hub stuff from Building
Buildings now store ownerGroup as originally intended in settings.Create()!
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Fixed signs not destroying
fixed additive impact effects not working
Resources can look differently at food and building resources.
Attributes are randomised when created
fixed a few small loot issues on sphere tank monument
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed default+black beenies being exactly the same
fixed static mining quarry process rate
rebalanced some armor types
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
Fixed reorderable lists not deleting elements properly
velocity boost for ball now based on time
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
- Setting up new capture missions in whitebox level
Item name/descriptions spelling/consistency
Fixed workshop/market buttons not opening
Fixed server browser not refreshing on game startup
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Don't enforce population limits on corn and pumpkins
Show different message on research table when blueprint in item slot
Fixed player active weapon not always updating for other players
Missing loot table meta file
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Animals drop 50% of the cloth value they used to drop
fixed bp frags not being consumed on failed research
Import settings for new AudioClips