225,201 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed the fuck up when a vertex got deleted.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Print position when deleting entity because of invalid position
10 Years Ago
Can now build walls on walls
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Going Home Added Poly2Tri source instead of DLL Fixing the vertex deletion bugs.
10 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
10 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
10 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
10 Years Ago
Implemented demo playback.
10 Years Ago
Implemented demo playback.
10 Years Ago
Adding culling/LODing to floor/foundation/wall
10 Years Ago
Added record button bindings.
10 Years Ago
Added record button bindings.
10 Years Ago
Animal collision perf fix
10 Years Ago
Show server name in branding
10 Years Ago
Fixed generation bugs and callback order bug
10 Years Ago
Scene updates
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
Updated water to Unity 5
10 Years Ago
Fixed city zone creation error
10 Years Ago
These files shouldn't have ever been committed
10 Years Ago
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
added the other enemy type
10 Years Ago
added the other enemy type
10 Years Ago
Tweaked UpdateCollisionBounds for performance
10 Years Ago
Changed blends on player controller anims
10 Years Ago
Added anim events to flinch anims
10 Years Ago
Updated image effects to Unity 5
10 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
10 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
10 Years Ago
almost done porting Mazing
10 Years Ago
almost done porting Mazing
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed prefabs that got broken during merge
10 Years Ago
fixed prefabs that got broken during merge
10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server