249,450 Commits over 3,959 Days - 2.63cph!
Don't check player.net.connection in debugplayer
ItemHasHolder consideration and more editor fuckery
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
Native networking library cleanups
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
doubled small box capacity
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All hide armor requires leather
crossbow zoom increased slightly
update research table inventory immediately
Part 2 because Plastic is being a bitch
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Added BaseEntity.OnStartBeingLooted
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added setSlotFromSiblingIndex to ItemIcon
fixed string format error in research panel
added some minor loot to the sat dish
phrases
updated blueprint fragment system descriptions
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
Shifted folders about, UI redesigns, UIManager stuff.
Added charged shot effect
Updated replay cameras, toggle DOF and positions
Modified racket collision checks
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Inline asset creation wip
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
added floor mats and new textures, resized area
Scene2Prefab preserves prefab active state
finished court play area, added mats and new textures, adding walls
Satellite dish research table update