251,117 Commits over 3,959 Days - 2.64cph!

10 Years Ago
addedc conveyor psd
10 Years Ago
Manifest
10 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
10 Years Ago
nerfed wood spear - slightly less range, less radial grace
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
10 Years Ago
Animal material consistency and vpainting
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
fixed placement check on mining quarry
10 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
10 Years Ago
re-exported max anims. added conveyor belts
10 Years Ago
closed a few gaps in the meshes
10 Years Ago
Updated shot selection Removed Marmoset
10 Years Ago
removed temp wood constructions around quarry
10 Years Ago
missed protocol++ (whoops) updated crossbow icon
10 Years Ago
crossbow implementation
10 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
10 Years Ago
Moved running hit backhand event Updated Igor controller
10 Years Ago
pants icons
10 Years Ago
Remade item views
10 Years Ago
UpdateViewFromSourcePrefab fixes
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
10 Years Ago
high external wall wip
10 Years Ago
Attraction points, attraction socket
10 Years Ago
Special handling for Unit and Building view updating in Before Editor
10 Years Ago
Added third TrackIR rotation axis
10 Years Ago
Views can be updated automagically from their source assets in BoforeEditor
10 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
10 Years Ago
Tweaked god ray color around dawn and dusk
10 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
10 Years Ago
Fixed TweakUIMultiSelect initial state
10 Years Ago
Removed debug DDraws
10 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
10 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
10 Years Ago
protocol++ !added crossbow for alex to fix
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
10 Years Ago
new bridge material
10 Years Ago
bridge material and model updates
10 Years Ago
10 Years Ago
Basic prefab caching for DecorSpawn FoliageTools cleanup and fixes for duplicat material creation
10 Years Ago
Fixed constant reimporting when pressing play or saving
10 Years Ago
merge from main
10 Years Ago
Temperate biome tweaks and some manual (ew) foliage material fixes.
10 Years Ago
GrassSpawn/DecorSpawn Biome integration
10 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
10 Years Ago
Making skins for building blocks more straight forward, less magic
10 Years Ago
updated AssetGallery test scene.
10 Years Ago
Bridge material and parts tweaks