251,115 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Fixed floaty airfield hangars and warehouse
10 Years Ago
Merge from radtown-spawn-refactor
10 Years Ago
Updated Mavis flying anims
10 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
10 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
10 Years Ago
Merge from main
10 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
10 Years Ago
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed hapis tunnel layers Ran scene2prefab all
10 Years Ago
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10 Years Ago
Updated to latest XInput
10 Years Ago
Latest
10 Years Ago
created new wild west layout
10 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
10 Years Ago
Missed this file
10 Years Ago
Don't let them in the server if family share owner is banned
10 Years Ago
Don't let them in the server if family share owner is banned
10 Years Ago
Long sleeved shirt and pants highpass, mask
10 Years Ago
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.
10 Years Ago
updated bridge material
10 Years Ago
Refactored radtown loot spawn
10 Years Ago
merge from main
10 Years Ago
specific socket fixes
10 Years Ago
Latest
10 Years Ago
Adding model and textures for the mining crater
10 Years Ago
merge from main
10 Years Ago
Added bridge shit to Asset Gallery and updated materials
10 Years Ago
missing icons
10 Years Ago
Added initial crossbow world model & wm prefab
10 Years Ago
Inventory reliability tweaks
10 Years Ago
Bridge material and model tweaks
10 Years Ago
Moving all foliage assets around a bit, and renaming to match new conventions (type_family_variant_state_N)
10 Years Ago
Merged layer antifuck branch into main
10 Years Ago
Merged with main
10 Years Ago
Gave displacement its own layer
10 Years Ago
Fixing shit.
10 Years Ago
Foliage tools scripts manual merge
10 Years Ago
Retired Terrain Trigger layer
10 Years Ago
Retired Resource Layer (moved prefabs to Default)
10 Years Ago
Cleanup progress
10 Years Ago
Fixed player aim in inventory
10 Years Ago
Added timing for overall duration of the procedural generation
10 Years Ago
Tools updates
10 Years Ago
Post merge fixes
10 Years Ago
Moving lots of foliage source files ;x
10 Years Ago
Merged with main
10 Years Ago
Fixed female model detail normal size