251,104 Commits over 3,959 Days - 2.64cph!

10 Years Ago
More protection ui
10 Years Ago
Added lookDir to ModelState message
10 Years Ago
tweaked skybox colour, updating lightmap materials
10 Years Ago
Fixed a couple of NREs
10 Years Ago
Made player movement climbing state slightly less forgiving
10 Years Ago
FoliageTools WIP.
10 Years Ago
Fixed mono lights
10 Years Ago
Added back in pinetall02
10 Years Ago
10 Years Ago
Adds
10 Years Ago
WIP foliage tools
10 Years Ago
Added shit roofs.
10 Years Ago
new clothes icons
10 Years Ago
Fixed server compile
10 Years Ago
Cleaned up SpeciesSettings.Create method Biome tweaks, moved some material library methods out into BeforeEditor
10 Years Ago
FOR FUCK SAKE factory asset
10 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
10 Years Ago
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10 Years Ago
rigged up the 2handed clever view model added an explosion decal.
10 Years Ago
added large bridge standard section
10 Years Ago
adding bridge maps and some more generic textures.
10 Years Ago
Added new window prefab.
10 Years Ago
Added road crossing textures.
10 Years Ago
Organising left side of inventory menu to accomodate stats
10 Years Ago
More data type name consistency changes (GrassPopulation/DecorPopulation) Added Grass and Decor tabs to BeforeEditor
10 Years Ago
Hitbox, health, need to clean up properly when you die.
10 Years Ago
Added variable speed runs for hit->run mechanic
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Moved Scripts/Graphics/Terrain to Scripts/World Renamed SpawnPopulation -> SpawnPopulationSettings
10 Years Ago
Unity 5.1.2f1
10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Fixed some issues with ResourceView not updating skin visibility properly Remade pine view prefabs Added ferns decor asset
10 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
10 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
10 Years Ago
Fixed red fuzz on player skin
10 Years Ago
Clothing screenshotting tools
10 Years Ago
Removed unused ownerGroup and ownerController from Building BiomeMaterialObject now added to EntityView instead of Entity
10 Years Ago
Removed missing component from Player prefab Transform layers set in BuildingView and ItemView and ResourceView Moved Resource scripts out of /Entity
10 Years Ago
hats
10 Years Ago
Label all item icons with ItemIcon More organisation
10 Years Ago
Cavemen now gather sticks and deposit them to an unfinished campfire autonomously.
10 Years Ago
Hoodie organization
10 Years Ago
added dylan's explosion to unity
10 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
10 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
10 Years Ago
checking in crossbow materials for alex
10 Years Ago
Rigged vm crossbow + 1st pass anim set