251,045 Commits over 3,959 Days - 2.64cph!

10 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
10 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
10 Years Ago
BeforeDebug/Entity View window retains selection after player selection is cleared
10 Years Ago
Terrain texture cleanup. terrain_grass_highpass.tga has heightmap for blending in alpha channel
10 Years Ago
Added optimized SESSAO shader to variants
10 Years Ago
First pass optimizing SESSAO; now 60% faster on D500 at 1440p
10 Years Ago
Shortened Lion-El running hits ( experimenting)
10 Years Ago
Updated Mavis run west
10 Years Ago
Shortend Igor running hits ( experiment)
10 Years Ago
experimenting with new Igor running hits
10 Years Ago
Mines WIP
10 Years Ago
added wip leaves particles to cloud city
10 Years Ago
added engines to max scene
10 Years Ago
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
10 Years Ago
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10 Years Ago
BeforeEditor bugfixing
10 Years Ago
survey charge
10 Years Ago
u! forcing pipe updates
10 Years Ago
Fixed GoTo button in BeforeEditor.DrawAssetEnum() Improved BeforeEditor DrawAssetViewsManager, cleaned up some crappy code and added prefab previews
10 Years Ago
FOR FUCK SAKE more pipe! and prefab
10 Years Ago
Switched an effect to use the effect manager and recycler
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
finished all of the 3rd person crouched turn in place animations added 3rd person animation for when the player steps on a bear trap added sound / fx for beartrap player stuck anim.
10 Years Ago
Better scrollbars in BeforeEditor Potential fix for SmartObject MRE in Actions (Item.DestroyItem() waits for SmartObject.SubscriptionCount to hit 0) Resources are destroyed properly when their master item is depleted Added vertical/horizontal layout switch to EntityViewer window Numerous tweaks to SpawnHandler/Population and mangement through Zone+Ecology Added some custom background images for and un-ignored a couple more glypicon images for the editor
10 Years Ago
Disabling PVT when shader lod or terrain quality are low enough
10 Years Ago
Named some command buffers; profiling stuff
10 Years Ago
Optimized NaturalBloomAndDirtyLens using low precision/bw encoded scratch buffers; 2x faster in both quality modes on d500 @ 2560x1440; perceptually identical Updated Main Camera prefab
10 Years Ago
TENN-15 running forehand & backhand
10 Years Ago
TENN-15 running forehand & backhand
10 Years Ago
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
10 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
10 Years Ago
Fixed tool cupboard deployment guide rotation
10 Years Ago
SkyDome prefab tweaks (normal bias sadface)
10 Years Ago
Moved all graphics/terrain stuff into the Before namespace. Code consistency and layout cleanup. (sorry andre/diogo :3)
10 Years Ago
Fixed research table being offset realtive to its placement guide
10 Years Ago
Subtracting that bloom effect toggle
10 Years Ago
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10 Years Ago
Added smoke when pushed back Increased pushback on rock ball hit
10 Years Ago
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10 Years Ago
Fixed bloom and lens dirt effect still running when disabled in effects UI Switched to low res buffer in eye adaptation effect (halved time on my D500); updated Main Camera prefab Made wetnes underwater spec occlusion fadeout more aggressive
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
added swamp moss to swamp court
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10 Years Ago
LinuxDS Build 695
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10 Years Ago
Linux Build 682
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10 Years Ago
OSX Build 823
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10 Years Ago
Windows Build 596