251,059 Commits over 3,959 Days - 2.64cph!

bot
10 Years Ago
Linux Build 689
bot
10 Years Ago
LinuxDS Build 703
10 Years Ago
Cleanup & mats.
10 Years Ago
Proper mats and cleanup.
bot
10 Years Ago
OSX Build 830
bot
10 Years Ago
Windows Build 598
10 Years Ago
Better (flatter) vertex shading on leafboards.
10 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
10 Years Ago
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10 Years Ago
Cleanup. Billboard tint stuff.
10 Years Ago
Pre-mat regen.
10 Years Ago
Building cleanup
10 Years Ago
Temporarily reverted GameTrace
10 Years Ago
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10 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
10 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
10 Years Ago
made sword/machete blueprints more common
10 Years Ago
Mix tweak
10 Years Ago
melee accuracy fix
10 Years Ago
compile error fixes fix landmine not showing +1 when picked up
10 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
10 Years Ago
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10 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
10 Years Ago
Indoor ambience volume reduction tuning
10 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
10 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
10 Years Ago
Consistent fade on underwater spec occ
10 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Quick rush fix for minecrafty / water horizon issues
10 Years Ago
protocol++
10 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
bone knife takes less cloth bone club does more damage
10 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
10 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
10 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
10 Years Ago
Mavis running hits
10 Years Ago
updating survey charge
10 Years Ago
Added a debug scene for SESSAO
10 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
10 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
10 Years Ago
Tweaks
10 Years Ago
Added some more Button draw methods to BeforeEditorLayout (colors!) BeforeEditorTab ViewMangement improvements/tweaks Added spawn dithering thing to species settings Tweeaaaaaaaaks
10 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
10 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
10 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
10 Years Ago
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10 Years Ago
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