250,766 Commits over 3,959 Days - 2.64cph!

10 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
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10 Years Ago
Windows Build
10 Years Ago
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10 Years Ago
Player stuff
10 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
UnityTestTools
10 Years Ago
Added sqlite to native libraries
10 Years Ago
5.1.0f2
10 Years Ago
Compile fixes
10 Years Ago
Switch to built in analytics
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Sqlite
10 Years Ago
Sqlite
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Root dir
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Sqlite
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10 Years Ago
OSX Build
10 Years Ago
sqlite
10 Years Ago
Copy Paths
10 Years Ago
FOR FUCK SAKE replaced SSAOpro by SE SSAO !A missing shaderforge folder
10 Years Ago
FOR FUCK SAKE shaderforge 1.16
10 Years Ago
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10 Years Ago
- Items deposited in buildings are deactivated - SmartObject EnabledInteraction now adds the interaction if it is not in the list
10 Years Ago
- Added DepositToBuilding and ConstructBuilding actions - Added Construct and DepositToBuilding Intercation chains - Player can place campfires by right clicking on the ground (without a unit selected) - Units can deposit items in buildings that are not constructed. A campfire takes 5 sticks to build - Campfires also create a TribeHub object which tracks the available items within a radius (currently 50 units). - Player can right click on a campfire and pick additional buildings to place. The list is filtered by availability, which is determined by the building's requirement list wihch is checked against the TribeHub stockpile via the campfire
10 Years Ago
Terrain parallax in bundled builds
10 Years Ago
Added graphics.dof
10 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
10 Years Ago
Nixing heirarchies on some assets, added (CON) tag to the campfire stones base
10 Years Ago
- Building view creation tweaks (consitency between Item/Resource setup) - Updated campfire asset
10 Years Ago
WIP Lion-El serve
10 Years Ago
- EffectSettings now has TriggerStart and TriggerEnd instead of a single Trigger.
10 Years Ago
- Added basic fail state, when the player's tribe dies out, we pop a UI modal - Fixed ActionChain constructor not assigning hashed_id of the EffectSettings - Added IsStackable flag to EffectSettings, to control whether an effect can be applied to an agent multiple times - Fixed PlayerCamera still taking input when UI in Modal state
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10 Years Ago
Linux Build 639
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10 Years Ago
LinuxDS Build 648
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10 Years Ago
OSX Build 776
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10 Years Ago
Windows Build 552
10 Years Ago
Adds/Deletes/Moves I forgot to tick like a dumb dumb
10 Years Ago
- Added Unit Flags system and Actions to Get/Set them. - Added UnitFlagCondition - Death Effect reworked to check/set flags so it only gets triggered once - Added Starving effect applied when Hunger reaches 0 - Fixed Unit.View.Animator NRE - Fixed NotificationsWidget not firing when Activity is added - Improved asset naming and display in BeforeEditor. All asset files are now saved with their type as a Prefix (Type.Name). - Asset types are now shown in ReordableList elements in the editor
10 Years Ago
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
10 Years Ago
Added PickUp interaction to the Comsumable SO template