238,093 Commits over 3,837 Days - 2.59cph!

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Set the ingame date and time to the real-life value on startup
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Time of Day update to 2.3.4 Water update to latest version
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Fixed tiny overlook in prepass build histogram
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b18 deferred shaders
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Updated builder to use b18
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Unity5 b18
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Fixed error in TerrainPath
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[block_party] added FloatingText class
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[block_party] hold down to fall faster, tweaked player sprite
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[block_party] reduced false positives when pressing block sides
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Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
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Beta 18. Some asset cleanup TOD settings cleanup
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removed debug calls removed thompson conefire
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merge from main
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working viewpunch
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Small pvt cache tweak to avoid hogging all the vram on largest maps
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Removed overriden bool conversion from TerrainMath.