250,746 Commits over 3,959 Days - 2.64cph!

10 Years Ago
Bundle loadtime test
10 Years Ago
More building optimizations
10 Years Ago
Added special move state to Mavis & TENNS char select controller, updated special move positions
10 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
10 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
10 Years Ago
mining quarry icon update
10 Years Ago
merge from main
10 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
10 Years Ago
Fixed infinite ammo
10 Years Ago
Updated FOV
10 Years Ago
Edited in-game win/lose cams
10 Years Ago
updated human male assets
10 Years Ago
human male idle anim
10 Years Ago
attachment pivot tweaks and updated cat rig preset with attachments included
10 Years Ago
Updated shadervariants Fixed save compatibility issues
10 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
10 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
10 Years Ago
Updated Elvis & Igor in-game cam positions
10 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
10 Years Ago
Item containers can restrict to single item type
10 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
10 Years Ago
adjusted character select prefabs for frontend
10 Years Ago
Added special move to controller
10 Years Ago
Fixed fps.limit being stomped
10 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
10 Years Ago
Added effects to scene
10 Years Ago
FOR FUCK SAKE glue impact colour
10 Years Ago
added Dylans new effects to swamp court scene, added new surface tension to scene
10 Years Ago
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10 Years Ago
Added extra win / lose placement nodes Updated character select prefabs
10 Years Ago
merge from main
10 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
10 Years Ago
Version 5.1.0f3
10 Years Ago
Fixed NREs in dump
10 Years Ago
sound fx and particle effects for when player is on fire
10 Years Ago
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10 Years Ago
- Added Item.StoneAxe and art asset - Added EquipItem Action - Added Equip Interaction - Added Equippable SmartObject - Added Human+Equipment which handles equipping Items with Equipment components and attachment points (rough) - Updated HumanMale with rig updates Which all means that Human units can now pickup and then equip items to appropriate attachment points!
10 Years Ago
Attachment points for HumanMale
10 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
10 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
10 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
10 Years Ago
Updated character select and in game celeb cam positions to take rotation from prefabs
10 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
10 Years Ago
Fixed that some building block conditional model renderers were disabled
10 Years Ago
Post merge tweaks
10 Years Ago
Berry/Stick/Log art
10 Years Ago
- Improvements to item view handling in BeforeEditor - Added some basic art for wood/stick/berries items - Resource now creates Interactions before passing them to its sibling SO. This is hacky for now, but it works - Added Scripts/Utility/ItemSpawnTester
10 Years Ago
Post merge tweaks
10 Years Ago
Merging water2 branch
10 Years Ago
Updated my sync scripts