250,773 Commits over 3,959 Days - 2.64cph!

10 Years Ago
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
10 Years Ago
removed sln files
10 Years Ago
Multiplayer WIP
10 Years Ago
removed old trees material added dylan's lightning bolt and waterfall effects made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
10 Years Ago
Added toggle for intro cams
10 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
10 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
10 Years Ago
Updated Lion-El serve, added serve walk & clips
10 Years Ago
Added Lion-El serve walk
10 Years Ago
Updated Lion-El serve
10 Years Ago
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
10 Years Ago
-committing absolutely nothing, trying to get out of plastic hell
10 Years Ago
Missed meta
10 Years Ago
Organization
10 Years Ago
Disconnection handling and clean up.
10 Years Ago
- Made minimap/map stand out more
10 Years Ago
Oops @ left in debug output
10 Years Ago
Fixed floating building parts Increased decay
10 Years Ago
- Added Wolf species assets - Re-made all animal Animator Controllers
10 Years Ago
Can place new Constructions in the editor without running manifest generation first
10 Years Ago
Fixed entity debugging flag not working as designed
10 Years Ago
Item defs don't have to be in Items/
10 Years Ago
RustEditor tweaks
10 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
10 Years Ago
vegetable asset settings
10 Years Ago
Entities don't need to be in bundles folder
10 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
10 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
10 Years Ago
Tweaks
10 Years Ago
- PlayerController tweaks, better radial handling (no longer puts UI into a modal state) - Tweaked UnitInfo a bit, added Birth date set on init from TOD (offsetting starting units with a random age hacked in for now) - Refactored SmartObject interaction management methods, they now take params instead of a List of interactions, added an overload which takes string args
10 Years Ago
Added Lion-El serve & events
10 Years Ago
Updated Lion-El serve
10 Years Ago
AO & tiltshift tweaks.
10 Years Ago
NetworkEntity Dirty changes
10 Years Ago
Added multiplayer test
10 Years Ago
Fixed editor styles NRE
10 Years Ago
tweaked cloud city spaceship anim to not be as annoying.. Added court_intro_cam/s to cloud city and test court scenes with animations
10 Years Ago
Handling player death, respawning and ragdolling a lot better.
10 Years Ago
vegetable assets
10 Years Ago
Moved editor styles to seperate file
10 Years Ago
- Added MinimumInteractionDistance to SO, dealt with in GoToSmartObject for now. - Fixed Item.DestroyItem coroutine not firing properly because the item was inactive - Added Obstacle componenets to various view prefabs
10 Years Ago
RustEditor cleanup
10 Years Ago
added court_intro_cam with animations to wild west scene
10 Years Ago
- Missed some files
10 Years Ago
- Cleaning up Building a little - Added Rested Effect
10 Years Ago
:3
10 Years Ago
- Organising Scripts/AI/Common/Actions a bit - Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings - Fixed some PlayerController selection/interaction issues
10 Years Ago
Removing old rim test material.
10 Years Ago
Char08 maya scene. Final with BS.
10 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour