250,773 Commits over 3,959 Days - 2.64cph!
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
removed old trees material
added dylan's lightning bolt and waterfall effects
made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
Added toggle for intro cams
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
- Area1 work
- Added some placeholder taunts to Bouncers
- Changed loot spawn percenteges for qualities
- Enemy chatter offset can be specified per enemy
Updated Lion-El serve, added serve walk & clips
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
-committing absolutely nothing, trying to get out of plastic hell
Disconnection handling and clean up.
- Made minimap/map stand out more
Oops @ left in debug output
Fixed floating building parts
Increased decay
- Added Wolf species assets
- Re-made all animal Animator Controllers
Can place new Constructions in the editor without running manifest generation first
Fixed entity debugging flag not working as designed
Item defs don't have to be in Items/
Changing input to Input.GetAxisRaw - not sure it makes a difference
Entities don't need to be in bundles folder
animations for the semi_pistol viewmodel - deploy / dryfire / fire
Windmill files update - models, collision, LODs, Gibs, animation
- PlayerController tweaks, better radial handling (no longer puts UI into a modal state)
- Tweaked UnitInfo a bit, added Birth date set on init from TOD (offsetting starting units with a random age hacked in for now)
- Refactored SmartObject interaction management methods, they now take params instead of a List of interactions, added an overload which takes string args
Added Lion-El serve & events
NetworkEntity Dirty changes
tweaked cloud city spaceship anim to not be as annoying..
Added court_intro_cam/s to cloud city and test court scenes with animations
Handling player death, respawning and ragdolling a lot better.
Moved editor styles to seperate file
- Added MinimumInteractionDistance to SO, dealt with in GoToSmartObject for now.
- Fixed Item.DestroyItem coroutine not firing properly because the item was inactive
- Added Obstacle componenets to various view prefabs
added court_intro_cam with animations to wild west scene
- Cleaning up Building a little
- Added Rested Effect
- Organising Scripts/AI/Common/Actions a bit
- Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings
- Fixed some PlayerController selection/interaction issues
Removing old rim test material.
Char08 maya scene. Final with BS.
- Added trails to loot items that match the item colour
- Tweaked loot hoover beheaviour