249,778 Commits over 3,959 Days - 2.63cph!

bot
10 Years Ago
OSX Build
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
10 Years Ago
part 2
10 Years Ago
scene stuff
10 Years Ago
merge from main
10 Years Ago
Draw distance tweaks
10 Years Ago
updated the animal skins to use the PBR shader
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
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10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
backup
bot
10 Years Ago
LinuxDS Build 424
bot
10 Years Ago
Windows Build 407
10 Years Ago
Reverting NWVars to the old system
bot
10 Years Ago
Windows Build 406
10 Years Ago
Reverting all FreeType changes, this isn't worth it
10 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
10 Years Ago
Merge from main
10 Years Ago
Updated skinning on head2
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Scene stuff
10 Years Ago
Gameobject cull fix
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
- Level work
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
10 Years Ago
Water normal map fiddling
10 Years Ago
network protocol++
10 Years Ago
Created Igor shot table
10 Years Ago
Backup
10 Years Ago
Wired up forehands / backhands, serve bounce, placeholder state for run
10 Years Ago
merge from main
10 Years Ago
Igor serve, serve walk, serve breathe added to controller
10 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
10 Years Ago
Merged /main/deploytosocket to main
10 Years Ago
merge from main
10 Years Ago
Added missing clips to igor serve walk
10 Years Ago
Projectile optimizations
10 Years Ago
Stone breakables anmd prefab implementations
10 Years Ago
Setup Igor Racket prefab
10 Years Ago
Scene changes
10 Years Ago
Either test scene or court scene can start game
10 Years Ago
Post-build deployment, GUID: 22e5050b-5645-444e-bf08-9e3aebf82908
10 Years Ago
Sign locking