249,778 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
10 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
10 Years Ago
- More gameplay tweaks - Camera changed again ;) - Player slightly faster and slightly more maneuverable - Scaled enemies up
10 Years Ago
merge from changeset 6753
10 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
10 Years Ago
merge from main
10 Years Ago
some LOD meta file
10 Years Ago
Backup
10 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
10 Years Ago
Change sign text dialog Fixed chat opening when renaming sleeping bag Other sign sizes Fixed admin giving console text
10 Years Ago
merge from main
10 Years Ago
Missing meta files
10 Years Ago
Merge from main
10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
Removed dead decor scripts. Plugin to Ignore.conf
10 Years Ago
building skin LOD fixes
10 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
10 Years Ago
- Restored normality
10 Years Ago
Merged from main
bot
10 Years Ago
OSX Build
10 Years Ago
Scene stuff
10 Years Ago
Merged legacy-terrain and procgen7 branches
10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Main Camera2, Sky2.
10 Years Ago
Driftwood and some stuff.
bot
10 Years Ago
OSX Build
10 Years Ago
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
10 Years Ago
made some improvements to the player flinch animations
10 Years Ago
added bridge whitebox
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Post-build deployment, GUID: 0b9ea170-250d-455c-9e5e-33c02203cf01
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
backup
10 Years Ago
Post-build deployment, GUID: 31fd75ac-a473-41da-b795-a563f01884c3
10 Years Ago
merge from main
10 Years Ago
consumption balance
10 Years Ago
backup
10 Years Ago
Player list tweaks
10 Years Ago
Player count fixes
10 Years Ago
Launcher framework changes
10 Years Ago
Path fixes
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
backup
10 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
10 Years Ago
Updating RustBuilder
10 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it