249,778 Commits over 3,959 Days - 2.63cph!
Removed TerrainColorSet from some prefab scenes (no longer required)
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
- More gameplay tweaks
- Camera changed again ;)
- Player slightly faster and slightly more maneuverable
- Scaled enemies up
merge from changeset 6753
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
Removed dead decor scripts. Plugin to Ignore.conf
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Merged legacy-terrain and procgen7 branches
Driftwood and some stuff.
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
made some improvements to the player flinch animations
Fixed GameTrace failing inside caves
Post-build deployment, GUID: 0b9ea170-250d-455c-9e5e-33c02203cf01
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Changed camera clear flags to solid color
Post-build deployment, GUID: 31fd75ac-a473-41da-b795-a563f01884c3
Launcher framework changes
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it