248,678 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Ball list now excludes out of play balls
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
10 Years Ago
Pressing submit on login dialog will attempt login. Added close button to upload dialog.
10 Years Ago
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
10 Years Ago
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
10 Years Ago
Tweaked cabinet brightness in `SingleGameTest`.
10 Years Ago
Fixed Unity sneakily renaming generated .pdb files causing them to be packaged in deployments.
10 Years Ago
Updated ape controller with volley shots, added events to anims
10 Years Ago
Basic game upload dialog functionality implemented.
10 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
10 Years Ago
DevKit now remembers if you have an existing Web API session when you upload a game.
10 Years Ago
Login dialog now reacts intuitively to a failed attempt, implemented pagination to remote game selection when uploading.
10 Years Ago
Added `String.Pluralize()` and `TimeSpan.ToApproxString()` extension methods.
10 Years Ago
Merge from main
10 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
10 Years Ago
serverlist favouriting
10 Years Ago
Merged changes from main
10 Years Ago
[ultimate_soldier] fixed hitboxes
zon
10 Years Ago
NPCSteering.Goal is now a struct.
10 Years Ago
Removed BirdFlock third party, tweaked TOD settings
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Server browser sorting, history, joining
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
10 Years Ago
Just scene and TOD tweaks
zon
10 Years Ago
AITarget once again uses a constructor.
10 Years Ago
Rock fixes, prefabs, tree tweaks.
zon
10 Years Ago
Converted Option to a struct.
10 Years Ago
Backup
zon
10 Years Ago
Tried to make AISense more shallow.
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
10 Years Ago
Added WIP Ape lose anim (source)
zon
10 Years Ago
AIDanger are now cleared every update.
10 Years Ago
Started working on a game upload dialog to select which game you wish to update.
10 Years Ago
[racer] Started working on post-race stuff.
10 Years Ago
Increased screen base brightness range.
10 Years Ago
Giant satellite generic door texture
10 Years Ago
Backup
10 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
10 Years Ago
Latest scene
10 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
10 Years Ago
Giant satellite polish - near final visuals
10 Years Ago
Added new scene template
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Added a UI canvas to test court scene, updated shots for backhand volley