248,678 Commits over 3,928 Days - 2.64cph!
Ball list now excludes out of play balls
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Pressing submit on login dialog will attempt login. Added close button to upload dialog.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Tweaked cabinet brightness in `SingleGameTest`.
Fixed Unity sneakily renaming generated .pdb files causing them to be packaged in deployments.
Updated ape controller with volley shots, added events to anims
Basic game upload dialog functionality implemented.
Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
DevKit now remembers if you have an existing Web API session when you upload a game.
Login dialog now reacts intuitively to a failed attempt, implemented pagination to remote game selection when uploading.
Added `String.Pluralize()` and `TimeSpan.ToApproxString()` extension methods.
Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
[ultimate_soldier] fixed hitboxes
NPCSteering.Goal is now a struct.
Removed BirdFlock third party, tweaked TOD settings
Merged changes from main.
Server browser sorting, history, joining
Fixed Windows build being completely fucked
Protocol++ (network + save)
Just scene and TOD tweaks
AITarget once again uses a constructor.
Rock fixes, prefabs, tree tweaks.
Converted Option to a struct.
Tried to make AISense more shallow.
improved the 3rd person running w/ rifle animations. They look much more natural now.
Added WIP Ape lose anim (source)
AIDanger are now cleared every update.
Started working on a game upload dialog to select which game you wish to update.
[racer] Started working on post-race stuff.
Increased screen base brightness range.
Giant satellite generic door texture
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Giant satellite polish - near final visuals
Temporarily disabled distance from center and elevation data in NPCSurvey.
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Added a UI canvas to test court scene, updated shots for backhand volley