248,620 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Updated Humans, Impala.
10 Years Ago
- Fixed last few issues with UnitView/HumanUnitView changes. - Rexported a lot of assets to fix inconsistencies. - Setup arid/tropical/temperate/arctic human races. - Removed Eye coloring from UnitAsset settings - Updated all the prefabs ever
10 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
10 Years Ago
Added SetupPrefab hepler func to UnitView.
10 Years Ago
sandstorm textures / sounds / script / prefab
10 Years Ago
Organized the monument assets in a somewhat future-proof fashion
10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Making proper windows and doors instead of bodging them with cubes.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Updated lighthouse max file, more fixing still not 100% right.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Testing new hit mechanic by checking ball pass point slightly infront of player
10 Years Ago
Can now force animator into the serve idle state
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Small lighthouse fbx fix.
10 Years Ago
Some more UnitView tweaks
10 Years Ago
Lighthouse 3ds max file check in.
10 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
10 Years Ago
Fixed a couple of warnings in b14.
10 Years Ago
Added volleys and force idle
10 Years Ago
added textures and updated jail building
10 Years Ago
Exposed serve and smash in anim viewer
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
- Added HumanUnitView extending UnitView... made color methods a bit more generic. - Rexported human assets with better material setup
10 Years Ago
code adjustment - load/save server only
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Storage boxes now save
10 Years Ago
Committing code and assets to plastic
10 Years Ago
Apart from probable bugs and probably some extra events character motor is done.
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Commit from svn! Go Plastic!
10 Years Ago
Now on u5b14 Fixed build server
10 Years Ago
[platformer] eyes blink on impact
10 Years Ago
Sceneeeestufffff
10 Years Ago
Fixing some stupid quality settings
10 Years Ago
Done a lot to the player motor. Aiming down sight works in a fairly proper way now. The weapon effects are much nicer but a lot is still inpcomplete.
10 Years Ago
[platformer] added mouth images to blocks
10 Years Ago
- Added Agent Attributes - Fuzzy States for Attributes - Agent Needs for Fuzzy States - Agent Modifiers for Fuzzy States - Custom Editor for Attribute Settings - Added graph rendering system - Started on Debug UI for Unity AI
10 Years Ago
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
zon
10 Years Ago
Created spiral test scene.
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`