248,612 Commits over 3,928 Days - 2.64cph!

10 Years Ago
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
10 Years Ago
Fixed controls page.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added controls listing.
bot
10 Years Ago
Linux Build
10 Years Ago
Windows Build
10 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
10 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
10 Years Ago
[platformer] blocks try not to move a direction they cant
10 Years Ago
Whale anim meta
10 Years Ago
Added models, textures, and prefabs for human and chicken meat
10 Years Ago
[platformer] added spike sprites, started subclassing Block
10 Years Ago
Scene stuff.
10 Years Ago
Created abstract HEM classes to start generating floors proper and cool innit.
10 Years Ago
rabbit model done.
10 Years Ago
Merged to trunk
10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Snow.
10 Years Ago
Fixed OSX errors and warnings Updated OSX library
10 Years Ago
Added whale jump source file
10 Years Ago
updated whale game asset with skinned version, added jump anim
10 Years Ago
finished jail building, starting on rackets building, added wooden framework
10 Years Ago
Added native texture allocation, meant for optional dxt compressed cache Removed native pre pass render (deprecated) Added native pre pass readback and async histogram computation Updated Windows 64 and 32bit DLLs
10 Years Ago
Updated TOD Campfire prefab tweaks
10 Years Ago
Making a stripped down HEM implementation to use for rooms.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Attempting to improve shot returns - fixed move position for smash
10 Years Ago
Started work on a first person controller that can interact with cabinets.
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
Fixed null ref in filmingcontrol
10 Years Ago
Added ape metas and added test rigged character to anim viewer scene
10 Years Ago
Fix for filming control
10 Years Ago
Added Water-Ocean shader (copied from Water) Fixed filming setup in Alpine
10 Years Ago
Scene stuff.
10 Years Ago
loot crate optimization and fix.
10 Years Ago
re-exported Ape mesh
10 Years Ago
Files.
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Added ape racket testures
10 Years Ago
Added Ape textures
10 Years Ago
Alpine scene cleanup
10 Years Ago
Added Ape character folders, game mesh & initial ready anim
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.