248,578 Commits over 3,928 Days - 2.64cph!
[ultimate_soldier] AI soldiers only target opponents they can see
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around
Did some more slight car changes. Going home.
Fixed railing being deployable over doorway
Finished documenting the new palette system.
Added descriptions to the new palette system.
Added descriptions to the new palette system.
Documentation for the new SwatchIndex struct.
Documentation for the new Swatch class.
TypeScript games now work using the new palette system.
New palette system documentation.
New palette system documentation.
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed some crazy colours in Ultimate Soldier.
Ultimate Soldier now uses the new palette system.
Don't treat the menu background as a monument
Fixed SmashBlox to use the new palette system.
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
- Added third party ParticleScaler script
- Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume)
- WeatherVolume spawning improved
- Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab
- Upgraded to u5b9
Untagged background camera from being main
Added better car package and have a had a little mess around in a car demo scene I've created!
Fixed background bear bullshit
Mazing and MemoryDungeon now use the new palette system.
Changed experimental to development
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
Server browser layed out in a slightly nicer way.
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
Time of Day update to 2.3.1 prerelease 1
Added steamworks and base scenes
Added AIObstacleMesh to all rocks
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Updated ConvexHull
Added better normal gizmo to MeshInfo
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added trivial reject to AIObstacle
updated rigged vm stone hatchet source file