248,581 Commits over 3,928 Days - 2.64cph!

10 Years Ago
[ultimate_soldier] Added some basic level generation and screen scrolling.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
updated stone hatchet vm prefab
10 Years Ago
re-rigged stone hatchet view model with updated model
10 Years Ago
updated stone hatchet AO
10 Years Ago
deleted old stone hatchet materials
10 Years Ago
updated stone hatchet AO
10 Years Ago
updated stone Hatchet material.
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
updated stone hatchet WM
10 Years Ago
Create a bundle for each map Create tier0 bundles
10 Years Ago
updated stone hatchet material
10 Years Ago
tweaked stone Hatchet normalmap,
10 Years Ago
updated player bota bag drink anim
10 Years Ago
updated player bota bag source anim
10 Years Ago
updated vm bow source anim
10 Years Ago
updated stone hatchet maps to be PBS.
10 Years Ago
Removed another reference to the record key.
10 Years Ago
Removed record toggle key.
10 Years Ago
Fixed drawing primitives when Graphics.Center has been set.
10 Years Ago
Merging with trunk
10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated submodules.
10 Years Ago
Pause screens are now correctly overridden in JS and TS games.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] hold select to see pistol clip
10 Years Ago
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
10 Years Ago
[ultimate_soldier] added a pistol
10 Years Ago
3rd person shitgun animations
10 Years Ago
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
10 Years Ago
Added Temperature sampling to WorldManager (should probably be moved). - Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
10 Years Ago
Optimized tree collisions by about 40000%
10 Years Ago
Renaming SmartOjbects\BuildMe to BuildThis
10 Years Ago
Added a BuildThis PlayerCommandSO to behave... and relevant scripts.
10 Years Ago
Removing generated textures from the colmeshes.
10 Years Ago
Optimized tree collision mesh files.
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
Fixed a typo in premake5.lua
10 Years Ago
- Updated Building and BuildingController to init properly. - Child SOs of Builidings are initalised when their parent GO is activated (Finished state is default) - SitOnMe SO now automatically finds SitLocation in it's children
10 Years Ago
updated stone hatchet WM
10 Years Ago
Added vm anim source file for picking berries/fruit etc
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet maps.