248,583 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added text rollover to toolbar buttons
10 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
10 Years Ago
Dedicated server - always try to load the last save
10 Years Ago
Fixed demo sounds throwing errors after switching between hotloaded games.
10 Years Ago
added new stone hatchet VM,WM and textures ready for prefab update
10 Years Ago
Generate terrain normal+height to disk, instead of at compile time
10 Years Ago
Fixed errors on toggle
10 Years Ago
Started a new game.
10 Years Ago
Toolbar is now just a panel on a full screen canvas, easier to work with.
10 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
10 Years Ago
updated bow vm animation
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Premake script now generates TypeScript project files (currently VS2013 only).
10 Years Ago
Removed Water Pro from our prefabs, replaced with standard shader placeholder.
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets
10 Years Ago
Anchored buttons to top of toolbar
10 Years Ago
Some texture import resolution auto-updates
10 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
10 Years Ago
Added toolbar toggle with LED
10 Years Ago
Fixed compile error in AtmosphericBlend.cs
10 Years Ago
Added new toolbar buttons
10 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
10 Years Ago
Updated submodules.
10 Years Ago
Fixed tree missing shaders
10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
- Reimporting Image Effects. - Added AutoSaveScene script. - Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions. - Added Global Fog to the player Prefab
10 Years Ago
Hiding AtmosphericBlend calls from server build
10 Years Ago
Removed Games/MasterCaster.
10 Years Ago
Implemented methods to send and receive changes to any networked arrays in a game instance.
10 Years Ago
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
10 Years Ago
Now using MaterialPropertyBlock.SetX() rather than AddX()
10 Years Ago
[ultimate_soldier] fixed enemy not pathfinding after being stunned
10 Years Ago
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
10 Years Ago
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
10 Years Ago
Added island_small3
10 Years Ago
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
10 Years Ago
[ultimate_soldier] getting hit with a gun stuns soldier
10 Years Ago
[ultimate_soldier] soldiers drop gun when hit with gun
10 Years Ago
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though) - Fixed lag compensation causing players to drift away from the vehicle they are driving - HL2 HUD elements now use the new HudDefault font instead of Default
10 Years Ago
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
10 Years Ago
Fixed issues with spawning of weather volumes. Added a helper script to regenerate blended mesh materials. Prefab updates. Rexported rocks13 and 14 to have sperate "ground" meshes. Made all caveman attachments disabled by default. Added island2 back to the game manager.
10 Years Ago
Small fix for that menu terrain that turned red.
10 Years Ago
3rd person medical syringe animations
10 Years Ago
Merging with trunk
10 Years Ago
Properly fetch the steam inventory
10 Years Ago
Fixed mysteriously missing shader assignments.
10 Years Ago
Scene updates
10 Years Ago
smoketower blockin fbx plus prefab and temp materials
10 Years Ago
Rock and Human update