248,613 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
10 Years Ago
[ultimate_soldier] visual kickback on guns
10 Years Ago
[ultimate_soldier] visual kickback on guns
10 Years Ago
Spawns now work with the new UnitAsset and GroupAsset settings system.
10 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
10 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
10 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
10 Years Ago
[ultimate_soldier] player gets tired and runs slower
10 Years Ago
[ultimate_soldier] player gets tired and runs slower
10 Years Ago
[ultimate_soldier] blood wont overlap side of walls
10 Years Ago
[ultimate_soldier] blood wont overlap side of walls
10 Years Ago
hammer lods!
10 Years Ago
d3d9 compiler didn't like this all being in one line
10 Years Ago
Seal assets.
10 Years Ago
Tidied up the HEM class. Theres a with face creation though!
10 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
10 Years Ago
Time of Day update to 2.2.1 prerelease 3
10 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
10 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
bot
10 Years Ago
Windows Build 145
10 Years Ago
[ultimate_soldier] bullet casings
10 Years Ago
[ultimate_soldier] bullet casings
10 Years Ago
Sync with Git
10 Years Ago
Some touchups.
10 Years Ago
This should make jenkins happy.
10 Years Ago
Start of new GroupAsset and GroupController
10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
Seal rig and some placeholder anims.
10 Years Ago
10 Years Ago
bot
10 Years Ago
LinuxDS Build 142
bot
10 Years Ago
Linux Build 233
bot
10 Years Ago
OSX Build 231
bot
10 Years Ago
Windows Build 144
10 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
10 Years Ago
vm_spear ( wood / stone ) prefabs
10 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
Icons for the different types of .asset we have should make it easier to work with.
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth