reporust_rebootcancel

145,411 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
2 Years Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
2 Years Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
2 Years Ago
Merge from main -> qol_show_teammate_building_guide
2 Years Ago
added inverse mask for concrete edging cutouts.
2 Years Ago
Added an UI information panel showing flamethrowers damage and range values
2 Years Ago
Reduce F15 flyby volume by 45%
2 Years Ago
added first pass roofing asphalt mat for Radtown use.
2 Years Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
2 Years Ago
Merge from main -> qol_building_blocked_visual
2 Years Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
2 Years Ago
radtown gate bug fixes, collision, lods
2 Years Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from paint_qol
2 Years Ago
Props folder, second pass converting to MeshLOD
2 Years Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
2 Years Ago
Correctly hide the progress bar when unlock minigame finishes successfully
2 Years Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
2 Years Ago
Fix framerate dropping to near zero when painting quick long strokes
2 Years Ago
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2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
2 Years Ago
textured tricycle with LODS
2 Years Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
2 Years Ago
weekly skin models
2 Years Ago
merge from save251
2 Years Ago
update no build volume at train_tunnel_double_entrance_b
2 Years Ago
merge from meshlod converter
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
2 Years Ago
merge from SkinViewFix
2 Years Ago
merge from ShelterColliderFix
2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
merge from solarpanel_damagepickup
2 Years Ago
merge from teslacoil_clippingexploit_fix
2 Years Ago
merge from meshlod converter
2 Years Ago
RendererLOD conversion fixes
2 Years Ago
Added ItemModForceSelectFromBelt and related implementation.
2 Years Ago
Allow handcuffs to be applied to wounded players
2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
2 Years Ago
Merge from main
2 Years Ago
Revert the chair prefabs, they were just for demonstration
2 Years Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
2 Years Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
2 Years Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
2 Years Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
2 Years Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset