reporust_rebootcancel

127,989 Commits over 4,109 Days - 1.30cph!

3 Years Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
3 Years Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
3 Years Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
3 Years Ago
Fix NPC ragdoll clothing going missing if a player leaves and enters network range Dead NPC's will no longer display clothing/belt rows in the loot panel
3 Years Ago
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
3 Years Ago
Testing out quadtree meshing
3 Years Ago
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
3 Years Ago
Fixed code locks appearing incorrectly when using authcount command
3 Years Ago
Small cleanup
3 Years Ago
terminal exterior wip
3 Years Ago
Use the CheckSphere position instead of randomizing within the quadtree node
3 Years Ago
merge from main
3 Years Ago
junkpile AI fix
3 Years Ago
3 Years Ago
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
3 Years Ago
bunker entrance NPC spawner
3 Years Ago
Fixed fireplace outputslots
3 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
3 Years Ago
controller updates
3 Years Ago
mf main
3 Years Ago
Pumpkin mat.
3 Years Ago
Hapis: Priority InsideTerrain violation fixes.
3 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
3 Years Ago
Fixed worldpositiongenerator EvaluateCandidates using 2d coordinates for spherechecks Instantly lerp ambientvolume values if loading screen was just active Added ForceViewAnglesTo RPC to baseplayer dungeon mission baseline
3 Years Ago
Skylight model -Created LODs -fixed baking issues and changed PBR values -Added collider, and updated the prefab
3 Years Ago
terminal exterior wip
3 Years Ago
Fixed/Updated Cursed Cauldron static variant.
3 Years Ago
Shader bug fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
refactored owner position tracking to separate class
3 Years Ago
lumberjack hazmat is no longer user craftable - same behaviour as the artic and nomad
3 Years Ago
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3 Years Ago
owner position sampling cleanup
3 Years Ago
test run
3 Years Ago
merge from item_move_fixes - Minor fixes
3 Years Ago
merge from /hardcore (minor fixes)
3 Years Ago
merge from main
3 Years Ago
Merge from invoke_performance
3 Years Ago
Default invoke performance tracking to false
3 Years Ago
Merge from invoke_performance
3 Years Ago
Space out weather effect invokes more when the intensity drops to 0 (x5) Might make weather effects slightly less responsive when increasing from 0 intensity but should reduce the frequency that these effects are processed when they don't need to be Don't allow the FadingToggle invoke in AmbientLightLOD to run during loading screens
3 Years Ago
Expose to convar (debug.invokePerformanceTracking and debug.invokePerformanceThreshold)
3 Years Ago
Fixed betting issues. Support three separate bets at once per player since they could have split and taken insurance. Ignore the pot, we'll destroy and create scrap as it's needed.
3 Years Ago
Handle splits in the winner calculation
3 Years Ago
Some initial tests on an Invoke performance monitor, prints out all the invokes and the time taken per invoke if the total time takes more than 0.5ms in a frame Created an InvokeSpammer