132,932 Commits over 4,293 Days - 1.29cph!
More accurate heightmap baking
merge from facepunch_pool_2
manual merge & fix from
80221
Cache the MonumentInfo OBB
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More explosion stuff (subbranched because spam)
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Minor edit, fix misplaced bracket
Merge ScreenshotConsoleBlur -> Main
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Alternative spike atlas method & related files.
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6 point normals, gradient normals & standard planes with halved UVs
merge from gameplay_metrics
Fix crafting ingredients being marked as produced instead of consumed
Diogo's refraction shader fix.
Explosion test files & scene backup
Fix error when logging server performance
Check if AnalyticsSecret is empty rather than null
Using the staging api for server analytics
Merge from nuclear_missile_silo
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab
S2P
Assign missile_silo monument bundles
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
merge from nuclear_missile_silo
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
Fixing terrain sampling issues
merge from gameplay_metrics
Remove redundant using statements causing compile errors
Merge from main -> gameplay_metrics
Finished subsurface scattering support for standard shading model; added "Rust/Standard Subsurface" shaders
merge from gameplay_metrics
merge from sav_extra_json
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
merge from nuclear_missile_silo
merge from nuclear_missile_silo