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97,473 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Possibly fixed notes not stopping on other clients Fixed picking up Drums/Xylo/Piano adding chair to inventory Fixed exception when setting up a keybind for new instrument binds
5 Years Ago
Backup
5 Years Ago
Scene
5 Years Ago
Imported properties from main for materials using blend layer shaders
5 Years Ago
Fixed keywords on blend layer shaders
5 Years Ago
Static refinery fix
5 Years Ago
Water treatment setup
5 Years Ago
Warehouse & S2P Supermarket fix.
5 Years Ago
Xylophone position tweaks Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest Hooked up DLC app id
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix build compile error
5 Years Ago
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5 Years Ago
Launch site silo / Better LODs
5 Years Ago
more wip
5 Years Ago
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
5 Years Ago
[D11] + Objects removed from Junkyard
5 Years Ago
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
5 Years Ago
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
5 Years Ago
Fixed emission on blend layer shaders
5 Years Ago
Updated ASE to 1.7.1; fixes SF directive display
5 Years Ago
[D11] + Harbor 2 fixes after crit
5 Years Ago
adding xylo gibs
5 Years Ago
[D11] + Lighthouse fixes after crit
5 Years Ago
Basic chat channel functionality. Basic tab client channel switch functionality.
5 Years Ago
[D11] - First set of fixes for the Airfield after receiving crit
5 Years Ago
Improved dredge LODs Bandit town scene2prefab
5 Years Ago
[D11] Core Buildables - Roofs + Foundations
5 Years Ago
[D11] Re-enable hazmat suit for pvp testing
5 Years Ago
Perf scaling preparations for BlendLayer shaders
5 Years Ago
Added Biome Tint Layer SF
5 Years Ago
Supermarket & S2P
5 Years Ago
Group chat ground work
5 Years Ago
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5 Years Ago
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5 Years Ago
Some initial cleanup/ground work.
5 Years Ago
[D11][UI] Added fade effect to options and coins screen
5 Years Ago
Slight tidy
5 Years Ago
added 2 remaining note clips to rigged trumpet and instrument animator
5 Years Ago
[D11][#2860] Cherrypick 40769 NP toolkit changes
5 Years Ago
Added missing animation slots on Instrument Animator
5 Years Ago
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit Mountable instruments can now be destroyed
5 Years Ago
Clean out some old sound definitions
5 Years Ago
Xylophone audio note positions Piano audio note positions
5 Years Ago
Don't spawn view models for held instruments Added deploy sound defs for all of the new held instruments Added mount sound defs for all the new mountable instruments
5 Years Ago
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
5 Years Ago
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
5 Years Ago
Can override playing position of a note for better spatial audio (setup on drums)
5 Years Ago
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5 Years Ago
Hooked up tambourine sound
5 Years Ago
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape