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140,130 Commits over 4,383 Days - 1.33cph!

3 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
3 Years Ago
Reworked trophy head submit process
3 Years Ago
Merge rail_network_link -> TrainSignals
3 Years Ago
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3 Years Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
3 Years Ago
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3 Years Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
3 Years Ago
Greatly improved rocking chair handling
3 Years Ago
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3 Years Ago
added rifle pose, set lr 300 to use in overide controller
3 Years Ago
Added fire alarm models
3 Years Ago
socket/deploy tweaks
3 Years Ago
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3 Years Ago
sealed walls conditional corners from the top for better visuals
3 Years Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
3 Years Ago
fixed some brick roofs not casting shadows
3 Years Ago
Merge from main
3 Years Ago
Dracula mask uses woodenhelmet hair deform settings
3 Years Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
3 Years Ago
Cherry picked 88542
3 Years Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
3 Years Ago
merge from metaldetector (easier than updating 2 year old branch)
3 Years Ago
WantedPoster server compile fix
3 Years Ago
merge from halloween2023
3 Years Ago
Switched dungeons from Xmas themed to Halloween
3 Years Ago
merge from single_item_wrs
3 Years Ago
merge from base decor
3 Years Ago
merge from configs
3 Years Ago
3 Years Ago
Remaining item configs. Scene. Save.
3 Years Ago
legacy wood shelter art
3 Years Ago
merge from threadsafe_protobuf
3 Years Ago
reapplying threadsafe_protobuf
3 Years Ago
merge from fix_team_invite_clientside
3 Years Ago
merge from halloween2023
3 Years Ago
merge from main
3 Years Ago
3 Years Ago
Factored out next/prev spline moves inside GetSplineAfterMove
3 Years Ago
Poster respects streamer mode
3 Years Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
3 Years Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
3 Years Ago
WIP on signals finding their track block sections and the next signal
3 Years Ago
Set default light state to green
3 Years Ago
Another test map edit, adding a train
3 Years Ago
Train signals on my test map
3 Years Ago
Point lights for the signal lights, new Test FX debug optin
3 Years Ago
Merge from base_decor_dlc/poster
3 Years Ago
Missing file
3 Years Ago
Add BackpackContents container type to LocalPlayerItemContainer
3 Years Ago
Reduce signal light mat brightness