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139,639 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Better left / right connection in GenerateRailLayout
2 Years Ago
Added a ping for the kayak destination objective
2 Years Ago
Apply same restriction to global building blocks
2 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
3 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
3 Years Ago
Update some paths for other scriptable objects to the correct folder
3 Years Ago
Water catcher collection rates scriptableobject
3 Years Ago
Merge from main
3 Years Ago
Allow setting water catcher collection rates in inspector
3 Years Ago
Added a map icon for the tutorial island
3 Years Ago
Scope transition edits and a small refactor
3 Years Ago
Fixed faberge egg material import settings
3 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
3 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
3 Years Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
3 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet
3 Years Ago
Removed debug print
3 Years Ago
Merge from main
3 Years Ago
Bad weather probability increased, higher chance of rain, storms and fog
3 Years Ago
Finalized medium.
3 Years Ago
Converted small streaks to 6P shading
3 Years Ago
subtracting 87969 threadsafe_protobuf
3 Years Ago
merge from ddraw_improvements
3 Years Ago
merge from Attack Helicopter
3 Years Ago
merge from threadsafe_protobuf
3 Years Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds
3 Years Ago
Medium core is 6P shaded Atlas iteration
3 Years Ago
New smaller mushroom atlas for better M/L difference
3 Years Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
3 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
3 Years Ago
hml ironsight updates
3 Years Ago
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3 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
3 Years Ago
S/M/L tuning WIP
3 Years Ago
Subtract the subtract
3 Years Ago
Added Minecart Planter Textures and Materials Added Minecart Planter FBX and GIB FBX Setup GIBS, LODS and Materials Basic Minecart Planter Prefab Setup
3 Years Ago
Merge from main -> threadsafe_protobuf
3 Years Ago
Fix byte[] being read with uint length but being written with var int length
3 Years Ago
Train tunnel terrain / topology check improvements
3 Years Ago
resized textures
3 Years Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
3 Years Ago
changed the decal type in roof.triangle.up
3 Years Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
3 Years Ago
merge from main
3 Years Ago
Setup Minecart Planter Folder Structure
3 Years Ago
Scientist RHIB tests
3 Years Ago
Added storage barrels
3 Years Ago
Tunnel entrance terrain check tweaks
3 Years Ago
subtracting 87933 threadsafe_protobuf - investigating several issues