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97,214 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
5 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
5 Years Ago
merge from map_improvments
5 Years Ago
Show BenchmarkInfo Set benchmark report results
5 Years Ago
Rocket factory baked LODs Scene2Prefab
5 Years Ago
[D11] fixed 2 assets with incorrect scaling
5 Years Ago
Report at the end of the benchmarks
5 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
5 Years Ago
Run benchmarks via Benchmarking class
5 Years Ago
Rename ClothingBenchmark scene
5 Years Ago
Giant Excavator - baked LODs rework
5 Years Ago
changed flute anims used in player controller
5 Years Ago
flute override controller changes
5 Years Ago
jerrycan holdtype now using lodded model, repositioned
5 Years Ago
Added diffusion profile material property
5 Years Ago
Updated ASE to 1.7.0.008
5 Years Ago
Rocket factory building scaffolding LODs
5 Years Ago
merge from main/hdrp
5 Years Ago
Merge from main
5 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
5 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
5 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
5 Years Ago
merge from main
5 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
5 Years Ago
[D11] - water_well_b objects removed/scene to prefab
5 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
5 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
5 Years Ago
merge from map_improvements
5 Years Ago
Remove some placeholder instruments we're not going to produce
5 Years Ago
Tweaked some instrument animation crossfade timings Fixed animations not playing if the same note was played multiple times
5 Years Ago
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
5 Years Ago
Some more compass cleanup
5 Years Ago
Move compass logic into new UICompass class
5 Years Ago
Merge from main
5 Years Ago
Added inventory item prefabs for every existing vehicle module
5 Years Ago
Rocket factory stuff
5 Years Ago
updated the chassis entities with the proper parts
5 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
5 Years Ago
New note sfx importer to automate importing large numbers of notes
5 Years Ago
Vehicle garage lift area, added non-functional crafting table
5 Years Ago
Initial work on vehicle editing UI
5 Years Ago
compile fix
5 Years Ago
Fix for MeshLODs not being converted
5 Years Ago
More fixes for client entity cache
5 Years Ago
Wheel settings edit
5 Years Ago
Tuba item world model, weapon and icon
5 Years Ago
NRE fix
5 Years Ago
Xylophone icon render and guide mesh
5 Years Ago
fix for tesla coil effects being default on
5 Years Ago
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead