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96,005 Commits over 3,622 Days - 1.10cph!

5 Years Ago
Fixes for icons in previous commit
5 Years Ago
Vitals don't use animators, cleaned up
5 Years Ago
Fixed some pow-related warnings again (lost in merge)
5 Years Ago
Updated Cliff and Cliff_Basic to new HD/Lit ASE template Renamed TerrainASE to Terrain Renamed FoliageASE to Foliage Renamed FoliageBillboardASE to FoliageBillboard Removed Terrain shadergraph
5 Years Ago
[D11] [UI] Stat values use thousands comma placement.
5 Years Ago
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
5 Years Ago
Subtracted vertex-based terrain carving; not enough tessellation
5 Years Ago
Fixed time scale affecting debug camera movement Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases) Added zoom to debug camera state saving and loading Added camzoomlerp (like camlerp) Disabled noclip toggle and server input (vehicles) while in debug camera
5 Years Ago
merge from main
5 Years Ago
[D11][UI] Removed sleeping players form connected players screen. Implmented getting banned players method (WIP). Splitting amount will show on split target
5 Years Ago
Updated all foliage materials
5 Years Ago
Couple more fixes on foliage shaders ~Removed foliage shadergraphs
5 Years Ago
Small change to flag rotation calculation.
5 Years Ago
Regen foliageASE and foliageBillboardASE
5 Years Ago
Updated ASE hd/lit template to latest
5 Years Ago
[D11] [UI] Fixed leaderboards not showing profile name on quick stats panel. Decreased delay time slightly.
5 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
5 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
5 Years Ago
phrases
5 Years Ago
merge from wires_and_powerlines
5 Years Ago
[D11] Fix for launch site missing train tracks
5 Years Ago
[D11] Fix for transform being wonky when building assets with a non-identity transform
5 Years Ago
[D11][DTLS] Terminate the connection if the outgoing message buffer has got too large (i.e. peer isn't keeping up).
5 Years Ago
Removed Vulkan graphics API from Windows asset bundles
5 Years Ago
Merge from main
5 Years Ago
Missing file
5 Years Ago
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
5 Years Ago
[D11] [UI] Removed Global Stats button for now. WIP Cleanup in Leaderboards and PlayerQuickStatsPanel page to store the data when other data is loaded instead of attempting to retrieve it each time we change selection (might be faster this way).
5 Years Ago
[D11] [UI] Leaderboards visual tweaks. Changed player quick stats retrieval to wait for navigation to finish before loading.
5 Years Ago
[D11][DTLS] Reduced some more server log spam.
5 Years Ago
[D11][DTLS] Increased outgoing message throttle rate. Don't send acks for every message in the batch, just the end sequence - traffic optimisation.
5 Years Ago
[D11] [UI] WIP fixes to address control config issues when holding a building planner.
5 Years Ago
Disabled tonemapping
5 Years Ago
Deleting x86 versions of libRustNative, libRenderer
5 Years Ago
Unsaved
5 Years Ago
Support for an octave shift set of notes - hold a button (defaults to keypad enter) to access another octave of every note Hooked up another octave on the piano (defaults to 3, can access 4 by holding octave shift button) Supports console bindings eg. "playnote d3#" or "bind n playnote d4" Fixed console bindings not working on mountable isntruments
5 Years Ago
Add brake inputs, refactor throttle input
5 Years Ago
Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++
5 Years Ago
Don't run IK update on server IK should match up over network Support for non-standard IK transform space (for held items)
5 Years Ago
IK pass on drum kit Show all ik points as gizmos
5 Years Ago
Cleaned up duplicate piano and drum kit sound definitions
5 Years Ago
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
5 Years Ago
Cleanup logic to potentially support more notes
5 Years Ago
Player model IK support, assign an IK target per note and move hands to appropriate location
5 Years Ago
Merge from main
5 Years Ago
mfm
5 Years Ago
Applied all feedback tweaks. Putting the more radical changes on a branch to get the no-brainer ones in sooner.
5 Years Ago
Revert/disable water body until shader is ready
5 Years Ago
Fixed error in foliage-billboard
5 Years Ago
Testing terrain carving via vertex culling instead of per-pixel clip