126,617 Commits over 4,109 Days - 1.28cph!
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Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
Don't allow sprays on collectable entities
Run line drawing updates in a queue
Rigged up the new engine shake anim
Mesh generation performance improvements
Enabled head look on snowmobile driver and passenger
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
Merge Snowmobile -> Aux. This should fix Aux breaking whenever the server restarts.
Fixed snowmobiles not loading correctly from save. Should fix Aux servers breaking on restart.
Added and assigned separate AI design files for bear/polarbear.
Reduced regular bear aggro range.
merge from /PolarBear rawr
manifest + spawn populations
Bear slightly less aggressive
Polar bear corpse yield slight buff
Added polarbear.corpse (fixes crash when spawning polar bear ragdoll)
Fix for two polar bear meshes spawning
Bears no longer spawn in the arctic
Polar bears spawn setup - only in arctic
Polar bears slightly higher health and hit harder
manifest (fixes spawning)
merge from MilitaryTunnels_fixes
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S2P arctic base to apply AI prefab update changes.
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Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
Add a LOD disable to all sprays
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration
Spray timeout will be set based on whether the player has TC auth using the new convars
Rigged up the new snowmobile animations (except fuel gauge)
Merge Snowmobile_Meshchanges -> Snowmobile
Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
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Snowmobile smoothness/stability work
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Remaining sculpts for south secondary islands