reporust_rebootcancel

127,951 Commits over 4,109 Days - 1.30cph!

4 Years Ago
Longer gap between SAM volleys vs. MLRS rockets. Require 2-3 SAM sites to fully block a full 12-rocket volley
4 Years Ago
SAM rockets now explode too when they blow up an MLRS rocket
4 Years Ago
Updated MLRS rocket icon to the final rusted model
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from disable_burst
4 Years Ago
MLRS sound updates
4 Years Ago
phrases
4 Years Ago
merge from save218
4 Years Ago
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4 Years Ago
MLRS texture polish pass
4 Years Ago
Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts) Mark skull skin item as hidden so it doesn't appear in the admin item menu
4 Years Ago
merge from save218 (Staging wipe)
4 Years Ago
reduced mlrs brokendown time to 10 minutes
4 Years Ago
mlrs loot spawn
4 Years Ago
fixed being able to load MLRS rockets into rocket launcher
4 Years Ago
merge from Desert_Military_bases
4 Years Ago
setup AI respawn triggers on all dwelling prefabs
4 Years Ago
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4 Years Ago
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4 Years Ago
█▌▄▋▉▉▋ ▋▇█▇▅ ▆▌█▉█▌▌▅▅▅▍ + ▄▊▅█▋▉ [▉▄▋▊▅▉▌▉▉▅▊█] ▍▄▇▉ ▋▄.▇▊▅▆▇▊▇▊▆▌ ▍▅▇▅
4 Years Ago
merge from save218
4 Years Ago
merge from desert_military_bases
4 Years Ago
set more meshes needed for navmesh gen to read/write
4 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
4 Years Ago
merged from Art_Bug_fixes
4 Years Ago
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4 Years Ago
basic mlrs loot pass
4 Years Ago
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4 Years Ago
merge from Desert_Military_bases
4 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
4 Years Ago
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4 Years Ago
Fixed a small gap in armored door double's hatch
4 Years Ago
network++
4 Years Ago
merge from disable_halloween2021
4 Years Ago
merge from desert_military_bases
4 Years Ago
Fixed armored door inconsistent hatch LODs behaviour
4 Years Ago
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4 Years Ago
merge from halloween2021
4 Years Ago
merge from halloween2021
4 Years Ago
ambience fix
4 Years Ago
Initial overdub UI and some backend work
4 Years Ago
Fix notice area NRE when a player picks up a stackable item in a demo
4 Years Ago
Reverted ignore config to include cam recording paths
4 Years Ago
MLRS sounds (few bits still WIP)
4 Years Ago
Directory cleanup + more backups
4 Years Ago
Update animation save path
4 Years Ago
Merge from media_projects
4 Years Ago
Merge from Desert_Military_bases
4 Years Ago
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline) Has to be run while in the demo that the shot belongs to Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)