127,951 Commits over 4,109 Days - 1.30cph!
Longer gap between SAM volleys vs. MLRS rockets. Require 2-3 SAM sites to fully block a full 12-rocket volley
SAM rockets now explode too when they blow up an MLRS rocket
Updated MLRS rocket icon to the final rusted model
▇▌▇▆▉▆▉▌█ ▊▋▅▊█▌▋▍▋ ▄▍▄▇ ▌▋ ▊▌ ▍▉▆ ▊▇▇▊ ▅▅██▇▅▆█▋ ▍▊ ▌▍▍ ▊▊▄▋▇ ▆▄▄▍▄ ▊▉ ▊▆▍ ▊▌▆▇ ██▇█ ▆▉▉ ▌▉▇▇▆▍ ▊▍▆▍▅ ▌▄▅▊▅▅▇▋▋ ▉▍█▄▄▇██
█▇▆▋ ▆▋█▉ ▋▊▌ ▋▍▊▄▄ █▄▆▆ ▌▇▅▄█▋ ▄▌▄ ▆▆▌█▅▉▍ ▊█ ▉▆▋ ▄▇▉▉ ▄ ▌▌▍▇▉▄▄ ▆▊▅▆▆▆█▋ ▉█ █▇▍▆ ▋▅▅▇▄
▉▊▊▍▉ ▊▊▇▅ ▉▊▉▄▋_▅▌_▇▍▋▊▉▊▍▌_▉▌█
▊▇▇▍▊▍▋▆▍▅▊▋ ▆▌▋▊▊▌ ▊█▄▇ ▌▆█
Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
merge from save218 (Staging wipe)
reduced mlrs brokendown time to 10 minutes
fixed being able to load MLRS rockets into rocket launcher
merge from Desert_Military_bases
setup AI respawn triggers on all dwelling prefabs
▄▋▅▇▌▅▅▆ ▋▉▉█▇▇▉▇▋ ▋▍▇▉▍█ ▅▍▄▄ ▊▇▍▅▉▌▆▉▄▍▉▊ ▇▋▋▋▊▅█▄█▍▉▉▋▌▍ ▆▄▆ ▄█▋▅▉▌▋▇▍▉▅▋▉ ▇▅▅▉▉▋▅ (▌▍▉▄▉▊▌▇█ ▋▍▍█▋▍▄▌▆▆▍▄ ▇▅▌▌▊█▅█ ▊▆▇█▍█▄▍▋▉)
▉██▅█▇▊▋▉▅▋▊▊ ▌▌▋▆▅ - ▍▍█▊▇▋▌ █▅▄▅▅
█▌▄▋▉▉▋ ▋▇█▇▅ ▆▌█▉█▌▌▅▅▅▍ + ▄▊▅█▋▉ [▉▄▋▊▅▉▌▉▉▅▊█] ▍▄▇▉ ▋▄.▇▊▅▆▇▊▇▊▆▌ ▍▅▇▅
merge from desert_military_bases
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
merged from Art_Bug_fixes
▅▇▊▅▄ ▄█▋▌▍█ ▋▄▉▄▄██▉ ▉▉▆▍_▌██▅▇▆▌▊▊_▌ ▌▇▇▉▇▄▌ ▆▊▅▍
merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
▅▅▌▇▆_▉▊▋▇▉▉_▊▆█▆▉▋_▍ █▍▄▆▆█▄ ▌▊▌ ▅▊▅▉▆▋
Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
Reverted ignore config to include cam recording paths
MLRS sounds (few bits still WIP)
Directory cleanup + more backups
Update animation save path
Merge from media_projects
Merge from Desert_Military_bases
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline)
Has to be run while in the demo that the shot belongs to
Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)